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Steam News28 July 20241y ago

Leaderboard Reset, Looking at Launch, and What's Next

Hello Survivors! First off, we have reset the leaderboards due to changes with the new random leveling affecting scores.

Full notes

Full SurvivalScape update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Survivors!

What changed

0 fixes6 additions5 changes0 removals
  • Gameplay
  • Balance
  • Events
  • UI and audio
  • Maps
addedFirst off, we have reset the leaderboards due to changes with the new random leveling affecting scores. Secondly, abilities are now capped at 3 per run
changedWhat went right:Desert seems too tough at a 42% win rate, balance adjustments are planned for an upcoming patch. We may modify the balance of Arctic and Garden to increase their difficulty as well.
changedWhat went right:When we make balance adjustments leaderboards will be reset to keep the competition fair.
addedWhat went wrong:Halfway during the week we pushed an experimental change to the main branch to randomize upgrade tiers. This was in direct response to a negative review on Steam, and while I think the game is a lot more fun, the balance is now all over the place. Going forward I will not be as reactionary , and we will be using the weekly challenge as a playground to experiment with new ideas and mechanics. The goal is to deliver a patch every 1-2 weeks timed around the weekly reset (like this patch)
addedWhat's Next:An "abilities update" adding new abilities to all classes in the game
changedWhat's Next:Weekly Modifiers for the weekly challenge

SurvivalScape changes

addedFirst off, we have reset the leaderboards due to changes with the new random leveling affecting scores. Secondly, abilities are now capped at 3 per run
changedDesert seems too tough at a 42% win rate, balance adjustments are planned for an upcoming patch. We may modify the balance of Arctic and Garden to increase their difficulty as well.
changedWhen we make balance adjustments leaderboards will be reset to keep the competition fair.
addedHalfway during the week we pushed an experimental change to the main branch to randomize upgrade tiers. This was in direct response to a negative review on Steam, and while I think the game is a lot more fun, the balance is now all over the place. Going forward I will not be as reactionary , and we will be using the weekly challenge as a playground to experiment with new ideas and mechanics. The goal is to deliver a patch every 1-2 weeks timed around the weekly reset (like this patch)
addedAn "abilities update" adding new abilities to all classes in the game

First off, we have reset the leaderboards due to changes with the new random leveling affecting scores. Secondly, abilities are now capped at 3 per run

With launch week coming to a close, we wanted to talk about what went right, what went wrong, and what we're doing next.

What went right:

Almost 150 players completed 1,600 runs during the first week! We're thrilled with these numbers and really look forward to expanding and continuing to work on the game.

Here's a breakdown of the player's class choice for all runs in the game:

Wizard is the most popular, while Shaman is the least picked. This could be due to Shaman being the last class unlocked or just Wizard being too strong. Our goal is to try and have equal pick rates for all classes across the game.

Level Breakdown:

Desert seems too tough at a 42% win rate, balance adjustments are planned for an upcoming patch. We may modify the balance of Arctic and Garden to increase their difficulty as well.

When we make balance adjustments leaderboards will be reset to keep the competition fair.

What went wrong:

Halfway during the week we pushed an experimental change to the main branch to randomize upgrade tiers. This was in direct response to a negative review on Steam, and while I think the game is a lot more fun, the balance is now all over the place. Going forward I will not be as reactionary, and we will be using the weekly challenge as a playground to experiment with new ideas and mechanics. The goal is to deliver a patch every 1-2 weeks timed around the weekly reset (like this patch)

Checkout this weekly reset for a our first experiment 😉

What's Next:

We have a lot planned for the future. These may never make it into the game but here are some of the things we are currently planning:

  • An "abilities update" adding new abilities to all classes in the game

  • An "Endless" mode

  • Weekly Modifiers for the weekly challenge

  • A UI Expansion / Overhaul

  • Map obstacles / props

  • Elite enemies / new enemy AI

  • New Classes

  • New Maps

Thank you all for taking the time to play our game - Carina & Mark ❤️

Source

Steam News / 28 July 2024

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