Full notes
Full SURV1V3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Store
- Fixes
Hi survivors, release 1.0.3 is live!
The game development keeps going on and we are glad to announce the September release, with tons of new functionalities and enhancements!
Requested by the community, we're introducing a new badass tactical revolver and tweaking some weapons (especially melee) to enhance the gaming experience. We also completed the first phase of Nowhere map optimizations, aiming to open it to survival mode in the coming releases. Last but not least we've addressed your most important feedbacks, fixing more than 20 bugs! Check the full changelog below!
Enjoy!😉
PS: while downloading the new update, please spend 1 minute of your time leaving a review! This is a 2 guys project... and we need your support! 🥰
Tactical revolver and weapons tweaks
Weapons are like knickers, you can never have enough! 😉
So here is the new tactical revolver! We implemented essentially everything the community asked for and more: it can be reloaded one bullet at a time or you can use 5 rounds speedloaders, it supports sights and underbarrel attachments, you can rotate the cylinder, users with realistic options will need to open it using both hands (same button used to unlock attachments), ejector rod can be used to unload the cylinder or you can just use gravity! Having other requests... just ask! Your feedback is always welcome! 😉
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We're also buffing archery, increasing base arrows damage by 20% (players will be able to headshot zeds playing at nightmare level!) and introducing a new logic to set the draw length based on the player's height. The new stacking logic will also let you carry more arrows in your backpack!
For those crafting double mags, you will be able to store empty mags back in your pouches or backpack!
Last but not least we finally fixed a melee issue, not triggering hits when swinging too fast. This should make melee much more reliable! 😍
Survival mode
Many players asked for difficulty level in Survival mode to face a harder challenge! 😎 From this release difficulty level will be applied to all games modes! The higher the level the higher the chance to drop rare or legendary objects from bosses or survival events and the higher the xp points gained while playing.
We're also removing the xp points cap currently set at 99,999 points (one player reached the cap playing legit! GG!) and restoring the leaderboard hack check: players who have tried to hack it won't be shown in the public leaderboard. If you are one of the 2 steam players actually banned, just drop us a message to restore your account😉
Play comfortably!
A lot of improvements on playability... 😎
To prevent motion sickness we're adding an option to enable VR tunnel effect while moving/using smooth turn. On the side of controls, a new option to enable/disable the crouch button and, needing a break, just call oculus/steam dashboard to be invulnerable (after a 10 seconds cooldown period)!
We're also increasing the size of on-screen damage indicators.
Last but not least, we're fixing a couple of annoying bugs affecting movement (e.g. players not been able to move at game start) and implementing full compatibility with cosmos controllers.
Performance enhancements
We've completed the first part of Nowhere optimization. The new Nowhere should perform way smoother than before, even in multiplayer! 😍 This is just the first step, in the next release, we'll deliver the second part of optimizations, allowing us to start survival mode implementation in Nowhere map.
And... Oh! The most important news!!! JFJ got his tombstone (thanks to Swanie)! 🤣
Enjoy! 😋
New features & tweaks: - weapons: new tactical revolver - weapons: increasing base arrows damage by 20% so players will be able to headshot zeds playing at nightmare level - weapons: bow draw length is now dependent on the players height - weapons: desert eagle slide can move back 1.5 cm further - inventory: players can store empty mags back in their pouches - inventory: new stacking logic - inventory: increasing arrows inventory capacity - nowhere: performance optimizations (phase 1) - survival: difficulty levels - survival: xp points and chances to drop rare objects depending on difficulty level - survival: raising XP points cap to 999.999 (was 99.999) - survival: restoring leaderboard hack check - graphics: adding an option to enable VR tunnel effect in order to reduce motion sickness - options: new option to disable crouch button - gameplay: player won't take damage when the headset is not tracked / isn't worn / steamvr/oculus dashboard overlay is shown (10 seconds cooldown) - graphics: new idle player animation when the headset is not tracked / isn't worn / steamvr/oculus dashboard overlay is shown - graphics: increasing size of on-screen damage indicators - tablet: enhancing sessions' navigation - tablet: removing white circle marks from the map for "backpack expanders" to not confuse players - tablet: adding a 2.5 seconds delay before quitting the game or going back to the main menu map, so players can get their weapon back in survival - options: adding more options to the first boot wizard (eg. multiplayer session enabled, smooth turn speed/snap turn angle, ...) - Santa Carla map: JFJ tombstone (thanks to Swanie)
Fixed bugs: - core: the game process doesn't close on game shutdown when using oculus sdk - melee: when hitting at a higher speed no hit is tracked - melee: zombies helmets freezing for a moment when hit by a melee - melee: machete causes no damage when hitting with its blade - weapons: L86 and bow don't cause zeds hit reaction - weapons: special stunning shotgun doesn't stun at all - input: fixing a bug causing player not being able to move - input: cosmos controllers movement input fixes - input: removing tick dependency for locomotion and smooth turn - input: opening car doors or drawers may not be 100% reliable - teleport: players can reach the second floor/rooftop of buildings - inventory: can't grab some items accurately - inventory: using realistic assisted mag grip setting, shotgun shells are placed in the wrong slot - dialogues: fixing a bug causing the dialogue engine to freeze, not playing any dialogue until the mission is restarted - graphics: flickering green "safe house" writings - graphics: should always show pc skin once died, even with semi-transparent/transparent option - multiplayer: players shouldn't able to join sessions in the main menu map from their tactical tablet - survival: Jeremy shouldn't explain survival mode once the player has reached level 5 - menu: changing language setting shouldn't require a game restart - Nowhere mission: it's possible to enter the school without triggering the dialogue about reaching the school, bricking the mission - Nowhere map: the bathroom sign on the ground floor of the police station is not attached to the wall - steam: "life saver" achievement shouldn't be triggered outside survival mode - steam: fixing a typo in the "Cowabunga" achievement description - gameplay: collectibles can be grabbed even if they're invisible (e.g. in survival mode) - minor bugs
To get in touch with us, just drop a line on the discussions forum or join our discord channel . As usual, feedback is always welcome!
Source
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