Full notes
Full SURV1V3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Compatibility
- UI and audio
- Maps
Hi survivors, release 1.0.2 is here!
Less than one month has passed since the 1.0 release and, as promised, we're proud to announce a new release!
While working on nowhere performance enhancements to open it to survival mode, we've tried to address your most important feedbacks, releasing more than 14 new features and tweaks and fixing more than 10 bugs! Check the full changelog below! 😎
Enjoy!😉
PS: while downloading the new update, please spend 1 minute of your time leaving a review! This is a 2 guys project... and we need your help! 👍
Graphics
The eye wants its part... and yes... we should have addressed a couple of those items a few releases ago. So thanks again for your patience! 🙏 - changing pistol two-handed grip pose! the new pose should be much more credible 😉 - armed bullet will move while cocking, checking if your gun is cocked will be much easier - DLSS quality setting, this is still in beta, but it should allow some tweaks - any feedback is more than welcome! - changing backpack slots color - reducing the blending time of animations so that zeds can react promptly when hit... not sure 100% of you noticed this, but it should feel smoother now
Controls
We are still tweaking some controls following users feedback... 😍 - increasing max smooth turn speed by 35%, this will affect your current configuration, so if you feel the new speed is too high, just reconfigure it in the main menu board - reducing default squeeze force to grip/ungrip with index controllers, this won't affect any custom setup you may have choosen from Steam input dashboard - reducing backpack trigger area, in order to reduce errors while interacting with close objects
Say hi to Chad!
Some users missed the tutorial, starting survival or trial mode on their first playthrough and feeling lost with game controls and logic. We'll hope Chad will help all the new joiners starting this adventure in the right way! 😎
Enjoy! 😋
New features & tweaks:
- weapons: armed bullet will move while cocking
- weapons: changing pistol two-handed grip pose
weapons: tweaking AK47 fire mode selector trigger area - graphics: DLSS quality setting - graphics: changing backpack slots color - controls: reducing backpack trigger area - controls: reducing default squeeze force to grip/ungrip with index controllers - zeds: reducing the blending time of animations so that zeds can react promptly when hit - main menu: adding a new zed with "tutorial" sign so that users can start game tutorial right away - main menu: changing buttons color to blue to avoid confusion - movement: increasing max smooth turn speed by 35% (may need user reconfiguration) - sounds: tweaking headshot sound (being too liquid) - sounds: adding collisions sounds to common objects - prologue: players can access the tablet from their back since the beginning of the first mission
Fixed bugs: - weapons: the player cannot pick up magazines in specific situations - safehouse: under specific circumstances, an unlocked safehouse will count a player as being locked in, causing mission restart - graphics: fixing double fade-out and fade-in during player respawn - inventory: item can get stuck in the player's hand and the player can no longer grab (we're still not able to replicate it, but we're trying to release a fix, let us know!) - survival: synchronizer won't attract zeds when dropped - nowhere mission: completing the last mission on higher difficulty levels may not unlock the correct achievement when playing as a client - prologue map: reducing radio scale in the first tent - santa carla map: fixing safehouse doors' rotation pivot - nowhere map: shop area floor is not properly illuminated - nowhere map: the TVs in the shop are not properly fixed to the walls - nowhere map: the torn awning can obscure player sight - nowhere map: fixing street lighting around the hospital building - minor bugs
To get in touch with us, just drop a line on the discussions forum or join our discord channel . As usual, feedback is always welcome!
Source
Changelog.gg summarizes and formats this update. How we read updates.
