Full notes
Full SurrounDead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- UI and audio
- Performance
- Fixes
Disassemble nearly any item in the game using the Disassembly Workbench
You no longer have to pickup an object to move it, you can select "move" and easily change its position
Continue game option added to main menu
Setting to hide player headgear when equipped to player
Trello board link added to main menu
Action bar setting to set if it shows a number or the keybinding
Keybinding to loot all of a container
Added indication if you have looted an AI dead body
Added notification that a passive skill has leveled up
Items added:
Disassembly Workbench
Water Wells now slowly gather water even if not raining/snowing
Animal heads spawn chance reduced from 100% to 50%
Shakes Cones Trader and Military Trader now have more items to sell and has an increased chance to sell all available items it can (Buffed)
Random event markers will now be removed when you discover/get close to the event
Rolling now only costs 8 stamina instead of 16
Player footstep volume decreased, AI footstep volume increased
Throwables like grenades, etc now give XP on kill and count towards stats
Can now stack empty water bottles, jugs and canteens
Player will now roll in direction of last input always
Slightly reduced zombie boss default attack speed
Changed zombie boss ambient sound
Increased default vehicle spawn chance from 20% to 30%
Adjustments to dog petting (Minor stuff nothing too major)
Slight change to zombie animation (Technical)
Reduced volume of rabbit footsteps
Zombie bosses have a lower pitch footstep
Geiger sounds now fades out faster than before (from approx 12s to 6s)
Action bar slots now highlight if you can drag items to it
Lunch boxes, empty water bottles and the can opener can now be placed inside of the fridge buildable
When a container is fully looted (Button or keybinding option) it will automatically close the inventory
Empty water bottles can now be placed in the lunchbox
Free look camera will now reset to the direction you were facing before
Reduced chance to find suppressors
Texture optimization
Fixed issue that could sometimes cause vehicles to be pushed with too much force
Fixed dead AI bodies still damaging player vehicle
Possible fix for interaction options for example showing "Picklock" when not looking at an object that you can picklock
Fixed an issue that could cause the player to not spawn if colliding with an object
Fixed issue where sidearm and melee weapon would be lost on death and not spawn in the "body box"
Fixed issue that would cause ambient sound to not play correctly
Fixed collision issue with head on zombie dogs and similar
Fixed skill points UI showing as 0 on loading up a save (Only a UI issue)
Fixed zombies floating
Fixed when a mass amount of in game notifications are made they are not in uniform to the right of the screen
Fixed being able to transfer items from the vicinity directly to action bar
Fixed oil rig code showing as 0 on notepad
Fixed free look in first person camera being limited dependent on what direction you are looking in the world
Fixed moving left or right while in free look (third person) causes player to spin
Zurvivor
Source
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