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Steam News16 May 20251y ago

Patch 0.7.1 - Preparation

Disassemble nearly any item in the game using the Disassembly Workbench You no longer have to pickup an object to move it, you can select "move" and easily change its position Continue game option added to main menu Set

Full notes

Full SurrounDead update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes9 additions15 changes1 removal
  • Gameplay
  • Balance
  • Events
  • UI and audio
  • Performance
  • Fixes
removedYou no longer have to pickup an object to move it, you can select "move" and easily change its position
addedContinue game option added to main menu
addedTrello board link added to main menu
addedAdded indication if you have looted an AI dead body
addedAdded notification that a passive skill has leveled up
addedItems added: Disassembly Workbench
Animal heads spawn chance100%50%Animal heads spawn chance decreased, nerfdefault vehicle spawn chance20%30%default vehicle spawn chance increased, buffGeiger sounds now fades out faster than before (from approx12s6sGeiger sounds now fades out faster than before (from approx decreased, nerf
  • Disassemble nearly any item in the game using the Disassembly Workbench

  • You no longer have to pickup an object to move it, you can select "move" and easily change its position

  • Continue game option added to main menu

  • Setting to hide player headgear when equipped to player

  • Trello board link added to main menu

  • Action bar setting to set if it shows a number or the keybinding

  • Keybinding to loot all of a container

  • Added indication if you have looted an AI dead body

  • Added notification that a passive skill has leveled up

  • Items added:

    • Disassembly Workbench

  • Water Wells now slowly gather water even if not raining/snowing

  • Animal heads spawn chance reduced from 100% to 50%

  • Shakes Cones Trader and Military Trader now have more items to sell and has an increased chance to sell all available items it can (Buffed)

  • Random event markers will now be removed when you discover/get close to the event

  • Rolling now only costs 8 stamina instead of 16

  • Player footstep volume decreased, AI footstep volume increased

  • Throwables like grenades, etc now give XP on kill and count towards stats

  • Can now stack empty water bottles, jugs and canteens

  • Player will now roll in direction of last input always

  • Slightly reduced zombie boss default attack speed

  • Changed zombie boss ambient sound

  • Increased default vehicle spawn chance from 20% to 30%

  • Adjustments to dog petting (Minor stuff nothing too major)

  • Slight change to zombie animation (Technical)

  • Reduced volume of rabbit footsteps

  • Zombie bosses have a lower pitch footstep

  • Geiger sounds now fades out faster than before (from approx 12s to 6s)

  • Action bar slots now highlight if you can drag items to it

  • Lunch boxes, empty water bottles and the can opener can now be placed inside of the fridge buildable

  • When a container is fully looted (Button or keybinding option) it will automatically close the inventory

  • Empty water bottles can now be placed in the lunchbox

  • Free look camera will now reset to the direction you were facing before

  • Reduced chance to find suppressors

  • Texture optimization

  • Fixed issue that could sometimes cause vehicles to be pushed with too much force

  • Fixed dead AI bodies still damaging player vehicle

  • Possible fix for interaction options for example showing "Picklock" when not looking at an object that you can picklock

  • Fixed an issue that could cause the player to not spawn if colliding with an object

  • Fixed issue where sidearm and melee weapon would be lost on death and not spawn in the "body box"

  • Fixed issue that would cause ambient sound to not play correctly

  • Fixed collision issue with head on zombie dogs and similar

  • Fixed skill points UI showing as 0 on loading up a save (Only a UI issue)

  • Fixed zombies floating

  • Fixed when a mass amount of in game notifications are made they are not in uniform to the right of the screen

  • Fixed being able to transfer items from the vicinity directly to action bar

  • Fixed oil rig code showing as 0 on notepad

  • Fixed free look in first person camera being limited dependent on what direction you are looking in the world

  • Fixed moving left or right while in free look (third person) causes player to spin

Zurvivor

Source

Steam News / 16 May 2025

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