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Steam News8 February 20264mo ago

Experimental Patch 0.8 - Pandemic Released For Testing

Quests save has been reset - It is recommended to delete your old saves that end with '_Quests' in %appdata%, local, surroundead, saved, savegames.

Full notes

Full SurrounDead update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

23 fixes10 additions15 changes4 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
  • Events
fixedFixed crossbow making maximum amount of noise, no AI in its vicinity will hear it when you shoot now
changedBolt ammo changed to 5 Scrap Metal from 4 High Quality Metal (Craft at weapons workbench)
addedNew models for Crafting Workbench, Campfire, Weapons Workbench & Construction Workbench
removedWhen looting all from an AI corpse it will no longer close the UI
fixedFixed classified container spawning under helicopter pad at FOB Bravo
fixedFixed issue after using a scope and then going back to first person it would be zoomed in

Quests save has been reset - It is recommended to delete your old saves that end with '_Quests' in %appdata%, local, surroundead, saved, savegames.

Experimental Patch Notes - 17/02

  • Adjustment to calculation of first person camera location

  • Fixed crossbow making maximum amount of noise, no AI in its vicinity will hear it when you shoot now

  • Bolt ammo changed to 5 Scrap Metal from 4 High Quality Metal (Craft at weapons workbench)

  • New models for Crafting Workbench, Campfire, Weapons Workbench & Construction Workbench

  • When looting all from an AI corpse it will no longer close the UI

  • Adjustment to how force is calculated when using a throwable

  • Fixed classified container spawning under helicopter pad at FOB Bravo

  • Fixed issue after using a scope and then going back to first person it would be zoomed in

  • Bolt action animation and chambered reload animations are all faster

  • Can no longer cancel racking round (Tho racking is faster and this may change in the future)

  • Fixed an issue that would remove disassembled items from the workbench after exiting and causing other disassembled items to break when trying to go into the same slot

  • Military crate and ammo crate now craftable

  • By default less chance for a grenadier or screamer archetype to spawn

  • For the grenadier archetype you will now hear 4 beeps in a time of 2s to explode (Before there was a random time between 1.5s to 2s)

Experimental Patch Notes - 09/02

  • Fixed Valley Lodge building/s collision

  • Fixed Sheriff vehicle being called Buggy

  • Fixed water purification tablets inventory image

  • Fixed not being able to rip clothing or open bags in the inventory using the context options

  • Fixed not being able to repair, refuel or tow vehicles

  • New vehicles added to debug menu

  • Increased randomness for animal sounds so they don't all start making lots of noise at the same time

  • Holding breath while scoped in uses less stamina

  • Changing from melee to firearm causing firearm to act weirdly fixed

  • Fixed item consume animation not playing from quick/hot bar

  • Adjustment to zombie perception to fix aggro issue

  • Fixed FOB Bravo room having no collision

  • Fixed containers that should spawn ammo spawning residential items

  • Infestation sample will now correctly subdue the infection

  • You can no longer change equipped weapon when inside a vehicle

  • Fixed screamer archetype not attracting other zombies

  • Slightly reduced the volume of the screamer scream (Though I do want to look at completely replacing it)

  • Possibly fixed a freeze that can happen with the disassembly bench

  • Disabled quick swapping equipped items of the same size (It's something I want to do but it's still broken in current state)

  • Fixed leaving APC (Slightly inside vehicle) and fixed leaving Sheriff vehicle (Couldn't leave it at all)

  • Fixed unloading a firearm that doesn't have a physical mag removes that mag instead of just the ammo

  • Fixed loot of the smaller zombie boss in Bravo Bunker not having any loot (This also fixes the same issue for similar bosses)

  • Grenadier zombie takes slightly longer to explode and has 3 audible beeps before exploding

  • Added bite sound when getting bitten

  • Possible fix for issue where the player body would be "possessed" causing many issues

  • Fixed oxygen UI appearing when climbing a ladder

  • Reduced spread on all shotguns

  • Adjustments to lighting, exposure and ambient occlusion

There are still issues I want to get fixed, some smaller stuff still to be added and other quality of life additions. I will be aiming for another experimental update by end of week. Hey everyone, after a long time 0.8 is finally out to experimental testing. Will be looking out for game breaking issues with both old and new systems, and while the major parts are all added, there is still some room for minor additions.

It should also be said that mods will probably break with this version of the game until they are updated, so keep that in mind.

Here is a quick list of some of the additions, changes, etc;

  • Engine upgrade from UE5.3 to 5.6

  • Upgraded Bravo Bunker & Private Bunker (More to be added in the future with the new modular design)

  • Infection system - Zombies can grab the player and infect them, find a cure or subdue it for as long as you can

  • Behind the scenes new player skeleton and animations - Multiple new animations and more

  • New POIs

  • Zombies react to damage and some objects will now block them from hearing beyond it (eg, Underground)

  • Option to enable lumen/screen space global illumination and reflections

  • 2 new vehicles

  • New random events

  • New difficulty settings

  • Many new items including a crossbow, fish and to lots of new/improved clothing

  • 'Laptop Quests' now save their progress and don't disappear after exiting the game (Background work in preparation of a larger system)

  • Fishing requires bait and the fishing rod has durability

  • Improved/less annoying interaction with entering, repairing, etc a vehicle

  • Weather is more random

  • Fixed towing when using the rear of a vehicle

  • Fixed depletion of batteries, etc

  • And many more quality of life changes and bug fixes

Lots more has been added to the 0.8 patch that this list does not go over and I look forward to people finding the new stuff added, changes made and the bugs fixed. When it finally comes for the 'stable' release of 0.8 I will also be going over what is currently being made and planned for the next updates after 0.8.

Zurvivor

Source

Steam News / 8 February 2026

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