Full notes
Full SurrounDead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Items can now spawn with items already in them. Some examples that will be available now include: weapons, attachments, flashlights, headgear, respirators, etc
You can now purify dirty water by dropping the item "water purification tablets" over it in your inventory
Added radiation severity levels multiplier to difficulty settings
New items added:
Flare Gun
Flare gun rounds
Charcoal tablets
Water purification tablets
Respirator filters are now refilled by combining them when the filter is unequipped (It costs 1 Charcoal Tablet item to refill to 100%)
World containers loot refill timer is now reset when you loot it (Before it would continue with the standard timer that started when you first load up the game)
Slightly increased default chance for random infestations to spawn
Slightly increased chance for "Random Tools" to spawn in industrial type containers
Tools (Like bolt cutters) now get destroyed when reaching 0%
Human AI melee/ranged damage buffed
Human AI accuracy nerfed
Destroying trash piles now gives a random amount of scrap metal
You can no longer sell conatainers that have items in them
Can now put weapon attachments in the placeable ammo box and
Fixed an issue with item slots on the inventory death UI (causing wrong placement, etc)
Fixed dead AI being able to refill loot
Fixed issue where if in main mode permadeath was enabled and you died in the shooting range it would delete your save
Fixed classified container at airfield quest not being able to be completed
Fixed Space Shuttle Ornament buildable
Fixed an issue that could cause issues with infestation health (fingers crossed)
Fixed an issue if player didnt have some equipped clothing, the game would force starting items clothing onto the player (visual bug)
Fixed suppressor attachments location on AK74
Fixed items not selling with their attachment prices included
Fixed animal heads not spawning
Fixed not being able to rip shemaghs
Fixed debug options like invincibility not resetting
Fixed generator radius not showing when not directly looking at generator
What Next?
Hey everyone, smaller patch today but below just outlining the plan for the next updates coming;
Nearly all items in the game will be able to be dismantled a specialised workbench (This may change on how you dismantle them)
Improve item stats at a specialised workbench
Nuclear power station POI
Reworked bunkers and new Laboratory
Other content, quality of life changes, bug fixes, etc
Once this is done, work will be primarily moving to phase 2 with quests,"The Deadzone"and more.
Zurvivor
Source
Changelog.gg summarizes and formats this update. How we read updates.
