In this update1
Full notes
Full SurrounDead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
- Security
- UI and audio
SurrounDead changes
Due to a change in the sub folder for respirators, this has caused respirators from before patch to be removed from the player inventory, new respirators are fine to equip and save/load the game. Apologies for any inconvenience
Option to disable melee multi hit (Power attacks still hit multiple) Items Added:
SVD
SVD Mag
Pipe Bomb (Craftable)
Black Face Mask
Camo Face Mask
Hockey Mask
Mask
Skull Face Mask
Welders Mask
Buffs & nerfs coming to melee;
Different weapons have a maximum amount of enemies it can hit (Use to be 4 across all weapons). Some weapons have less and some are even slightly more now
Power attacks do not have a maximum amount of enemies it can hit but it uses more stamina now
Level 1 & Level 3 radiation severity has been reduced
Respirator (With a working filter) now protects against all non physical radiation attacks
Cerberus is now chambered in .308 and buffed (Improved damage and higher crit chance)
Secondary infestations no longer have a marker on the map
Quest marker now shows if it is underground
Buffed Barrett M82 (Its maximum damage is now its minimum)
Adjustment to sun offset (Please keep an eye on how dark it gets at dusk/sunset)
Reduced price (That you sell to trader) of keycards
Adjustments to trader prices
Fixed random infestations not spawning after destroying all primary ones
Possible fix for issue where POI icons wouldn't spawn for players
Fixed hair and beard models showing through clothing after aiming weapon with scope
Fixed weird shadows on headwear with different types of hair
Fixes issues with interacting with a Horde Beacon
Fixed an issue causing items with extremely low stat numbers to not show that value correctly
Fixed markers having a random blank box underneath them if they didn't have a description
Fixed boulders dropping many stacks of rocks if power attacked
Fixed Butcher's Knife unequipped position
Tier 3 Loot Crate no longer says it requires cash to open
Fixed exploit with opening loot crates via trader
Fixed shelf being under a floor in West Grove
Fixed an issue causing you to be able to swap equipped weapons from inventory which would lead to issues
Fixed range finder not working in first person
Fixed stamina reaching 0 and still being able to crouch sprint
Fixed Valkyrie Drum Mag saying it's used for a different rifle
Fixed Survivor rifle sound radius being way too large
Fixed Military Trader name
Fixed buildables wooden half floor and wooden quarter floor not being able to be placed
Fixed not being able to stack double bed, bunk bed and small couch
Zurvivor
Source
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