Full notes
Full SurrounDead update
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What changed
- Balance
- Gameplay
- Events
- UI and audio
- Store
- Fixes
SurrounDead changes
After looting a POI crate, there is a 5% - 10% chance that a compound crate spawns
You can now rotate your character in the character customisation screen
Added a light if it is too dark in the character customisation screen
You can now use power attacks to harvest trees or rocks at an increased rate
Added smoking (Cigarette)
New items added:
Scavenging Book
Scavenging Magazine
Black Shemagh
Cigarette (Changed current cigarette to Used Cigarettes)
Rewrote code for spawning of dynamic events (As it could cause issues)
Harvestable objects (Trees and rocks) now try to add items to your inventory before being dropped to the ground
Buffed Phantasm and changed stats for Survivor/Crusher
Can now stack small turrets
Increased zoom of all red dot sights/similar
Adjustment to infestation collision settings when destroyed
Adjusted difficulty settings presets
Container search icon when close to containers setting has been set to be on by default
You can no longer fire a weapon while changing weapon
Secondary infestations are now called "Secondary Infestations"
Improved throwing throwables in smaller environments (More power to throw them now)
Adjustment to where footstep sounds are spawned for the player (This should hopefully imrpove them in first person)
Reduced time from 0.75s to 0.5s to activate melee "power attack"
Infestation waves will continue to spawn even if you destroy it extremely fast
Adjustments to AI navigation radius
Adjusted zombie boss spawn location at observatory
Improved loot crate loot pool
You can purchase loot crates from the Black Market Trader
Fixed a long lasting issue where firing your rifle while being close to the enemy means the "bullet" doesnt actually hit the target as the muzzle is now behind the AI (It will now hit)
Fixed issue where you wouldnt be able to destroy the primary infestation if you reconnected, reloaded, etc after destroying the secondaries
Fixed issue where no items would spawn in the tutorial
Fixed issue where AI spawned in infestation waves could get stuck in the ground
Fixed being able to loot and damage a Primary Infestation via the "Infestation Decorations" placed around the area
Fixed HK416 item pickup being wrong
Fixed an issue where spawned in items (eg. Food, attachments, etc) would not have their respective stats applied to them like hunger, thirst, etc (Not random stats but static)
Fixed a possible issue that wouldn't allow the complete destruction of an infestation sometimes
Fixed not being able to change fire mode on Valkrie
Fixed being able to place non consumable items in the hotbar
Fixed an issue where you couldnt remove NVG filter if you changed the depth of field setting when it was activated
Fixed entering area UI overlapping player stats UI
Fixed interruptions to reloading doesn't remove the reloading UI from screen
Fixed Pacific Palm Mall boss not having a name
Fixed Black Ops Helmet stat not having % applied to it (New ones will)
Fixed being able to see container search icon through objects
Fixed Exterminator stat not saying "Per Pellet" (For new ones)
Fixed zombies that burrow out of the ground not being red colored corpses also
Fixed infestations refilling loot
Fixed ship safe zone barber causing player to teleport under the ship
Fixed throwables not showing their damage outputs
Fixed M9 sidearm showing it can be fired as fully auto (For new pickups)
Fixed some Scavenger dogs being invincible
Fixed following items when dropped;
Military Backpack
Colonel's Revenge Drum Mag
Wooden Wall Short (Both versions)
Wooden Fence
Body Armor
Beanie
Zurvivor
Source
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