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Full notes
Full Surmount: A Mountain Climbing Adventure update
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Repeated intro
Hello everyone! I was off to a games festival for a couple of days, it really refreshed my batteries! So here are more fixes for the bugs submitted by players like YOU.
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
Surmount: A Mountain Climbing Adventure changes
Changes
Can now suspend your game from any base camp. Just select Go to Main Menu from either New Tully or a base camp on the mountain!
Fix for a bug that would sometimes not save your gems and items when you suspended your game.
Added a new character to every base camp that will allow you to preview which story characters are currently on the mountain. This costs a small fee and will make a certain tough achievement more easy to get.
Made saving behaviour more consistent.
Adjusted spawn positions for a bunch of chunks to make it less likely players spawn in weird positions at the beginning of a route.
Reduced faint timer of Pulse Crystals in Zone 4.
New algorithm for finding a way out when the player gets stuck inside geometry, making it much less likely it could be used to skip large sections of the map.
Fixed a bug that made it impossible to retry the Balloon Festival Mission.
Fixed a bug that would cause a softlock when pressing the Steam Deck button on the bulletin board.
Unlocked character features are no longer all marked as NEW when restarting the game.
Made the hand magnetism work independent of framerate, which would cause weird issues of people flying past ropes/ladders/treebranches on higher framerates.
Made meteorite spawning in Zone 4 more fair.
When you are playing Surmount on Steam, it will show on your friends list in which Zone you are!
Various text fixes.
Source
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