Full notes
Full Surmount: A Mountain Climbing Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all! Pushing a patch live while I'm cooking dinner, no big deal. Come on over and eat up these sweet Surmount fixes.
What changed
- Fixes
- Performance
- Gameplay
Changes
Reimplemented the random number generation for level generation to make them more deterministic across devices to better reproduce the results of different seeds.
Fix for players staying super heavy after being grabbed by another player.
Disabled Unity Graphics Jobs which might help with memory-related crashes in DX11 on certain combinations of video cards/graphics drivers.
Fixes for more instances where the generated path is inaccessible or hard to traverse.
Fix for menu's instantly closing if rebound to the Select or Start buttons.
Fix for crash wen restarting the bird race in Zone 3.
Fix for scrolling sound that keeps playing even when reached end of scroll view.
Moved dialogue flag earlier into CatOwner's dialogue.
Set maximum width for generated water as a catch for weird generation errors.
Fix for some level exits being spawned attached to rocks and therefore being able to disappear if the rock crumbles.
Blocked off the mysterious underwater cave in the Burra Town.
Now restoring the equipped spirit powers before resetting the character to make sure the effects of spirit powers are active after resuming a suspended game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
