Full notes
Full Surmount: A Mountain Climbing Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Events
- Fixes
- Gameplay
Not a lot of bullet points today, because we're tackling some deep under the hood Unity stuff.
Changes
Fixed a bug that would cause the loading times to increase slightly with every retry, freezing the game if players retried enough.
Addressed a Unity physics bug that would cause so many events it would overwhelm the system and bring down the frames per seconds to single digits. Put catches for this type of behaviour in place and added a watchdog function that will reload a level if it ever becomes too severe to play the game.
Fixed Zone 3 only picking one of the possible templates when building a level.
Added missing flags for missions to play in time trial mode.
Source
Changelog.gg summarizes and formats this update. How we read updates.
