Full notes
Full Supreme: Pizza Empire update
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Repeated intro
Hello everyone! Since release, we have continued to monitor the community forums, aiming to keep the game bug-free and as polished as possible. To this end, we have made a few small changes to the game that should make the experience better for everyone!
Tycoon Mode
For those of you that aren't aware, our game is almost two in one. The first portion of the game involves playing a series of minigames, through which you will create and deliver your own menu items. The second portion, available after you unlock the second shop, is more of a management sim. It allows you to deal with the higher-level aspects of running the business. To help players who aren't interested in the beginning still enjoy the game, we have added a "Strictly Tycoon" option to the new game menu. If chosen, this will automatically unlock the initial employee upgrades and progress the game forward, allowing you to jump right into the management aspects of the game. The minigames will still be there if you want to create and deliver your own items, but it is no longer necessary to play the game.
Small Tweaks
What changed
- Store
- Gameplay
Supreme: Pizza Empire changes
Instead of being told "you have too many toppings" it will tell you the topping that triggered the negative feedback.
Added a clearer "end of game" point.
Revamped the arrow for the delivery minigame to give turn-by-turn directions.
Altered the input for the delivery minigame, potentially fixing a bug that prevented a small number of people from playing it.
Updated the textures on a handful of vehicles.
Source
Changelog.gg summarizes and formats this update. How we read updates.
