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Steam News17 November 201510y ago

Market Share and more

Today is ANOTHER great day for Supreme! In June, our update was aimed at streamlining the game, removing any features that were pointlessly complicated.

Full notes

Full Supreme: Pizza Empire update

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What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • Store
  • Balance
  • Events
addedToday is ANOTHER great day for Supreme! In June, our update was aimed at streamlining the game, removing any features that were pointlessly complicated. The goal was to focus the game, aiming to enhance the mechanics that made it uniquely fun and interesting. As a casualty of that war on confusion however, we were forced to scrap many of the more advanced management features, as they no longer fit with the new direction. With the removal of those features however, we also promised that one day we would revisit them and bring new iterations to the game. With today's update, that day has finally arrived!
addedDeveloped a new "Market Share" system. Positioned as a replacement for the old advertising system, this feature will pit you against competitors in a war over potentuial customers. You can run a number of different advertising campaigns to help counter-act this, including attack ads aimed at your competition. As you build more shops and increase your customer attraction, your overall market share will raise as well, allowing you to slowly dominate the entire world with pizza.
addedAdded the ability for players to change the price of items, once they've gained access to the overview. Lower priced items generate more customer attraction, while higher priced items will lower attraction but increase revenue. This creates a fine balance between making money and bringing in new customers, giving you a lot of control over your public image.
addedIn order to decrease the repetitive nature of the early-game prep/delivery cycle, we have added a few new minigames to spice the game up.
changedWe've fixed a number of bugs, including one that previously prevented players from experiencing a majority of the random events in the game!

Supreme: Pizza Empire changes

addedToday is ANOTHER great day for Supreme! In June, our update was aimed at streamlining the game, removing any features that were pointlessly complicated. The goal was to focus the game, aiming to enhance the mechanics that made it uniquely fun and interesting. As a casualty of that war on confusion however, we were forced to scrap many of the more advanced management features, as they no longer fit with the new direction. With the removal of those features however, we also promised that one day we would revisit them and bring new iterations to the game. With today's update, that day has finally arrived!
addedDeveloped a new "Market Share" system. Positioned as a replacement for the old advertising system, this feature will pit you against competitors in a war over potentuial customers. You can run a number of different advertising campaigns to help counter-act this, including attack ads aimed at your competition. As you build more shops and increase your customer attraction, your overall market share will raise as well, allowing you to slowly dominate the entire world with pizza.
addedAdded the ability for players to change the price of items, once they've gained access to the overview. Lower priced items generate more customer attraction, while higher priced items will lower attraction but increase revenue. This creates a fine balance between making money and bringing in new customers, giving you a lot of control over your public image.
addedIn order to decrease the repetitive nature of the early-game prep/delivery cycle, we have added a few new minigames to spice the game up.
changedWe've fixed a number of bugs, including one that previously prevented players from experiencing a majority of the random events in the game!

Today is ANOTHER great day for Supreme! In June, our update was aimed at streamlining the game, removing any features that were pointlessly complicated. The goal was to focus the game, aiming to enhance the mechanics that made it uniquely fun and interesting. As a casualty of that war on confusion however, we were forced to scrap many of the more advanced management features, as they no longer fit with the new direction. With the removal of those features however, we also promised that one day we would revisit them and bring new iterations to the game. With today's update, that day has finally arrived!

  • Developed a new "Market Share" system. Positioned as a replacement for the old advertising system, this feature will pit you against competitors in a war over potentuial customers. You can run a number of different advertising campaigns to help counter-act this, including attack ads aimed at your competition. As you build more shops and increase your customer attraction, your overall market share will raise as well, allowing you to slowly dominate the entire world with pizza.

  • Added the ability for players to change the price of items, once they've gained access to the overview. Lower priced items generate more customer attraction, while higher priced items will lower attraction but increase revenue. This creates a fine balance between making money and bringing in new customers, giving you a lot of control over your public image.

  • In order to decrease the repetitive nature of the early-game prep/delivery cycle, we have added a few new minigames to spice the game up.

  • We've fixed a number of bugs, including one that previously prevented players from experiencing a majority of the random events in the game!

Savegames from the previous major update will still work with this one, but we do suggest starting over in order to experience all of the changes as they were intended.

Source

Steam News / 17 November 2015

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