In this update4
Full notes
Full SUPERVERSE update
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What changed
- Gameplay
- Fixes
SUPERVERSE changes
Summer isn't over yet, and neither are we. Hot on the heels of the Super Summer Update, here's another round of improvements to SUPERVERSE — this time aimed squarely at how the game feels to fly.
At a glance:
Reworked analog flight controls — turn first, then thrust
3 new color schemes for your ship in the hangar
New difficulty options in the menu
Mouse support in the hangar, tutorial, and end screens
Reworked flight controls
Analog thumbstick handling has been one of the most common pieces of feedback we've had, so we went back to it. Flight is now rebuilt around a turn first, then thrust model: your stick sets the direction you're facing, and thrust carries you that way. The result is far more precise steering, especially in tight spaces and under heavy fire.
If you've put hours into the old handling, give yourself a little time to adjust — it clicks quickly, and it's a meaningful upgrade once it does.
New ship colors
The spaceship selection hangar now offers 3 new color schemes, alongside all the ones you already know. Pick the ship you like, then make it yours.
Difficulty options
Difficulty can now be selected from the menu. Normal is the default; Easy is also available.
More improvements
Hangar mouse support. Choose your ship and change its color with the mouse, alongside the existing controls.
Better tutorial ending. The end screen now supports multi-line messages and tells you clearly to press FIRE to continue.
Bigger end screens. The Game Over and Level Complete screens are larger, easier to read, and clickable with the mouse.
Display switching fixed. Moving the game between monitors, or changing your display setup, now behaves correctly.
The new flight model is the one we most want to hear about — especially from those of you who told us the analog controls needed work. Jump in, fly a bit, and let us know how it feels in the comments.
See you in the SUPERVERSE!
Source
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