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Steam News30 July 202613d ago

Super Summer Update!

When you least expected it, here it is: the big fat Summer Update! We've spent the last several months cooking up a lot of stuff for you. Here's everything that's new in SUPERVERSE.

In this update6

Full notes

Full SUPERVERSE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions25 changes0 removals
  • Gameplay
  • Compatibility
  • UI and audio
  • Performance
addedWhen you least expected it, here it is: the big fat Summer Update! We've spent the last several months cooking up a lot of stuff for you. Here's everything that's new in SUPERVERSE. At a glance:
addedBrand new title screen
changedReworked menus with mouse support and animated transitions
changedController vibration and much wider controller support
added19 new languages (22 total)
changed~5% faster rendering, an FPS cap option, and bug fixes

SUPERVERSE changes

addedWhen you least expected it, here it is: the big fat Summer Update! We've spent the last several months cooking up a lot of stuff for you. Here's everything that's new in SUPERVERSE. At a glance:
addedBrand new title screen
changedReworked menus with mouse support and animated transitions
changedController vibration and much wider controller support
added19 new languages (22 total)

When you least expected it, here it is

the big fat Summer Update! We've spent the last several months cooking up a lot of stuff for you. Here's everything that's new in SUPERVERSE.

At a glance

  • Brand new title screen

  • Reworked menus with mouse support and animated transitions

  • Controller vibration and much wider controller support

  • A clearer, faster tutorial

  • 19 new languages (22 total)

  • ~5% faster rendering, an FPS cap option, and bug fixes

New title screen

The title screen has a more modern look and feel, with a prominent logo that alternates between the full logo and the "V" mark — a variant we've never used in the game before.

Menu updates

The menus have been polished and rebuilt, with animated transitions and more room to breathe.

  • Mouse support in both main menus and in-game menus. Right-click takes you one level back.

  • ◄ ► toggles on every option that has multiple values, so it's always clear what you can change.

  • FPS cap option added to Settings > Video.

Controller vibration

Your controller now rumbles. Haptic feedback is in, and a much wider range of controller types and models is properly supported out of the box.

Tutorial improvements

The tutorial level starts faster, explains things more clearly, and does a better job of guiding new players toward their goals — you're far less likely to get lost in it now.

New languages

SUPERVERSE now speaks 19 new languages, for a total of 22:

  • English

  • Serbian – Cyrillic

  • Serbian – Latin

  • German

  • Spanish

  • Portuguese

  • Russian

  • Italian

  • French

  • Polish

  • Turkish

  • Ukrainian

  • Czech

  • Hungarian

  • Vietnamese

  • Swedish

  • Dutch

  • Danish

  • Finnish

  • Romanian

  • Norwegian

  • Bulgarian

Under the hood: goodbye GLFW, hello SDL

For years we used GLFW as our windowing and event system, and it served us well. We've now switched to SDL, a more capable library. The reasons are numerous, but the big ones are much better controller support and an easier path to new platforms down the road. The vibration support above simply wasn't possible before this change. Beyond that, we found some optimizations that speed up rendering by roughly 5%, and a number of bugs have been squashed. For example, the spaceship selection screen is more insistent about prompting you to pick a ship, and the camera no longer wanders off into the scene if you linger there for too long. :)

Thank you all for playing and for the feedback — a lot of this update came directly from it. If you're enjoying SUPERVERSE, leaving a review helps more than you'd think. See you in the SUPERVERSE!

Source

Steam News / 30 July 2026

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