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Steam News6 September 20205y ago

Superfighters Deluxe 1.3.7 is out!

Tweaked the block animations so it's more obvious that the wind-up frames are not actual block frames. * Bots now aim towards the head if the head is the only exposed part behind a cover.

Full notes

Full Superfighters Deluxe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Performance
  • Gameplay
fixedTweaked the block animations so it's more obvious that the wind-up frames are not actual block frames. * Bots now aim towards the head if the head is the only exposed part behind a cover. * The tutorial now uses texts from the language XML file so it can be translated using the language tool. * Fixed a crash related to Streetsweepers. * Fixed a crash related bots taking cover while being shot at.
addedScriptAPI: * Added Game.ForceStartSuddenDeath(..) to be able to start sudden death based on custom conditions from scripts. * Added IObject.GetTargetAIEnabled(), IObject.SetTargetAIEnabled(..), IObject.GetTargetAIData(), IObject.SetTargetAIData(..), Game.GetTargetAIEnabledObjects() to be able to set up additional targets for bots other than players and Streetsweepers. Use the TargetAIData to define a max distance, team, priority and attack mode for the bots towards the additional target. Players and Streetsweepers are enabled by default. * Added IPlayer.SetForcedBotTarget(..), IPlayer.GetForcedBotTarget(), IPlayer.GetBotTarget() to be able to read or override a bot's current target. * Updated some documentation related to scripting.

Superfighters Deluxe changes

fixedTweaked the block animations so it's more obvious that the wind-up frames are not actual block frames. * Bots now aim towards the head if the head is the only exposed part behind a cover. * The tutorial now uses texts from the language XML file so it can be translated using the language tool. * Fixed a crash related to Streetsweepers. * Fixed a crash related bots taking cover while being shot at.
addedScriptAPI: * Added Game.ForceStartSuddenDeath(..) to be able to start sudden death based on custom conditions from scripts. * Added IObject.GetTargetAIEnabled(), IObject.SetTargetAIEnabled(..), IObject.GetTargetAIData(), IObject.SetTargetAIData(..), Game.GetTargetAIEnabledObjects() to be able to set up additional targets for bots other than players and Streetsweepers. Use the TargetAIData to define a max distance, team, priority and attack mode for the bots towards the additional target. Players and Streetsweepers are enabled by default. * Added IPlayer.SetForcedBotTarget(..), IPlayer.GetForcedBotTarget(), IPlayer.GetBotTarget() to be able to read or override a bot's current target. * Updated some documentation related to scripting.
  • Tweaked the block animations so it's more obvious that the wind-up frames are not actual block frames. * Bots now aim towards the head if the head is the only exposed part behind a cover. * The tutorial now uses texts from the language XML file so it can be translated using the language tool. * Fixed a crash related to Streetsweepers. * Fixed a crash related bots taking cover while being shot at.

ScriptAPI: * Added Game.ForceStartSuddenDeath(..) to be able to start sudden death based on custom conditions from scripts. * Added IObject.GetTargetAIEnabled(), IObject.SetTargetAIEnabled(..), IObject.GetTargetAIData(), IObject.SetTargetAIData(..), Game.GetTargetAIEnabledObjects() to be able to set up additional targets for bots other than players and Streetsweepers. Use the TargetAIData to define a max distance, team, priority and attack mode for the bots towards the additional target. Players and Streetsweepers are enabled by default. * Added IPlayer.SetForcedBotTarget(..), IPlayer.GetForcedBotTarget(), IPlayer.GetBotTarget() to be able to read or override a bot's current target. * Updated some documentation related to scripting.

Source

Steam News / 6 September 2020

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