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Steam News6 July 20206y ago

Superfighters Deluxe 1.3.6b is out!

Streetsweepers have been tuned down to feel like a less impossible threat to deal with: - Life reduced from 60 to 45. - Time between bursts increased from 3.0 to 3.5 seconds.

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Full Superfighters Deluxe update

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What changed

1 fix1 addition1 change1 removal
  • Workshop
  • Events
  • UI and audio
addedStreetsweepers have been tuned down to feel like a less impossible threat to deal with: - Life reduced from 60 to 45. - Time between bursts increased from 3.0 to 3.5 seconds. - Each projectile that hits a Streetsweeper now does a minimum of 6 damage, making guns like uzi and shotgun more useful. - Magnum and Sniper bullets can now one-shot Streetsweepers. - With a Strength Boost active, your melee damage towards Streetsweepers is doubled (except for the Chainsaw). - Heavy metal melee weapons (Fire Axe, Hammer, Pipe Wrench and Lead Pipe) now deal bonus damage towards Streetsweepers. - The disable time from electrocuting a Streetsweeper using the Shock Batons increased from 2.5 to 4.0 seconds. This now also resets the target the Streetsweeper is chasing, making for a better escape tool. - The time you need to stay out-of-sight before Streetsweepers can target other opponents reduced from 2.0 to 1.7 seconds.
removedRemoved the magnum from the "Streetsweeper Sweep-up" challenge.
changedPressing the "sheathe weapon" button will now cancel queued weapon equipping (noticeable for throwables and automatic weapons in some situations). * Fixed a bug where rolling could get unintentionally delayed if you kept alternating between standing/crouching after a melee weapon breaks during a melee attack. * Fixed a bug where you would be unable to perform certain melee actions immediately after dropping a weapon in some situations. * Fixed a bug where you couldn't kick immediately after sheathing a gun in some situations.
fixedScriptAPI: Fixed a bug where IPlayer.SetUser() would not properly update the player's team in the scoreboard and HUD.
- Life6045- Life decreased, nerf- Time between bursts3.03.5seconds- Time between bursts increased, buff

Superfighters Deluxe changes

addedStreetsweepers have been tuned down to feel like a less impossible threat to deal with: - Life reduced from 60 to 45. - Time between bursts increased from 3.0 to 3.5 seconds. - Each projectile that hits a Streetsweeper now does a minimum of 6 damage, making guns like uzi and shotgun more useful. - Magnum and Sniper bullets can now one-shot Streetsweepers. - With a Strength Boost active, your melee damage towards Streetsweepers is doubled (except for the Chainsaw). - Heavy metal melee weapons (Fire Axe, Hammer, Pipe Wrench and Lead Pipe) now deal bonus damage towards Streetsweepers. - The disable time from electrocuting a Streetsweeper using the Shock Batons increased from 2.5 to 4.0 seconds. This now also resets the target the Streetsweeper is chasing, making for a better escape tool. - The time you need to stay out-of-sight before Streetsweepers can target other opponents reduced from 2.0 to 1.7 seconds.
removedRemoved the magnum from the "Streetsweeper Sweep-up" challenge.
changedPressing the "sheathe weapon" button will now cancel queued weapon equipping (noticeable for throwables and automatic weapons in some situations). * Fixed a bug where rolling could get unintentionally delayed if you kept alternating between standing/crouching after a melee weapon breaks during a melee attack. * Fixed a bug where you would be unable to perform certain melee actions immediately after dropping a weapon in some situations. * Fixed a bug where you couldn't kick immediately after sheathing a gun in some situations.
fixedScriptAPI: Fixed a bug where IPlayer.SetUser() would not properly update the player's team in the scoreboard and HUD.
  • Streetsweepers have been tuned down to feel like a less impossible threat to deal with- Life reduced from 60 to 45. - Time between bursts increased from 3.0 to 3.5 seconds. - Each projectile that hits a Streetsweeper now does a minimum of 6 damage, making guns like uzi and shotgun more useful. - Magnum and Sniper bullets can now one-shot Streetsweepers. - With a Strength Boost active, your melee damage towards Streetsweepers is doubled (except for the Chainsaw). - Heavy metal melee weapons (Fire Axe, Hammer, Pipe Wrench and Lead Pipe) now deal bonus damage towards Streetsweepers. - The disable time from electrocuting a Streetsweeper using the Shock Batons increased from 2.5 to 4.0 seconds. This now also resets the target the Streetsweeper is chasing, making for a better escape tool. - The time you need to stay out-of-sight before Streetsweepers can target other opponents reduced from 2.0 to 1.7 seconds.
  • Removed the magnum from the "Streetsweeper Sweep-up" challenge.

  • Pressing the "sheathe weapon" button will now cancel queued weapon equipping (noticeable for throwables and automatic weapons in some situations). * Fixed a bug where rolling could get unintentionally delayed if you kept alternating between standing/crouching after a melee weapon breaks during a melee attack. * Fixed a bug where you would be unable to perform certain melee actions immediately after dropping a weapon in some situations. * Fixed a bug where you couldn't kick immediately after sheathing a gun in some situations.

  • ScriptAPIFixed a bug where IPlayer.SetUser() would not properly update the player's team in the scoreboard and HUD.

Source

Steam News / 6 July 2020

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