Full notes
Full Superfighters Deluxe update
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What changed
- Workshop
- Events
- UI and audio
Superfighters Deluxe changes
- Streetsweepers have been tuned down to feel like a less impossible threat to deal with- Life reduced from 60 to 45. - Time between bursts increased from 3.0 to 3.5 seconds. - Each projectile that hits a Streetsweeper now does a minimum of 6 damage, making guns like uzi and shotgun more useful. - Magnum and Sniper bullets can now one-shot Streetsweepers. - With a Strength Boost active, your melee damage towards Streetsweepers is doubled (except for the Chainsaw). - Heavy metal melee weapons (Fire Axe, Hammer, Pipe Wrench and Lead Pipe) now deal bonus damage towards Streetsweepers. - The disable time from electrocuting a Streetsweeper using the Shock Batons increased from 2.5 to 4.0 seconds. This now also resets the target the Streetsweeper is chasing, making for a better escape tool. - The time you need to stay out-of-sight before Streetsweepers can target other opponents reduced from 2.0 to 1.7 seconds.
Removed the magnum from the "Streetsweeper Sweep-up" challenge.
Pressing the "sheathe weapon" button will now cancel queued weapon equipping (noticeable for throwables and automatic weapons in some situations). * Fixed a bug where rolling could get unintentionally delayed if you kept alternating between standing/crouching after a melee weapon breaks during a melee attack. * Fixed a bug where you would be unable to perform certain melee actions immediately after dropping a weapon in some situations. * Fixed a bug where you couldn't kick immediately after sheathing a gun in some situations.
- ScriptAPIFixed a bug where IPlayer.SetUser() would not properly update the player's team in the scoreboard and HUD.
Source
Changelog.gg summarizes and formats this update. How we read updates.
