In this update2
Full notes
Full Super Smash Asteroids update
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What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Super Smash Asteroids changes
This update refines the itemization changes introduced in version 0.4, targeting a more balanced approach to ship upgrades following the addition of negative attributes to all items.
New:
Added 18 new normal (white) item upgrades
Added 11 new rare (blue) item upgrades
Added 5 new epic (purple) item upgrades
Bug fixes and improvements:
Resolved a bug that required a game restart if you picked up a powerup while at the death screen in order to get powerups in future runs.
Concealed in-game score during boss encounters to minimize screen distractions.
All boss projectiles now detonate upon boss defeat, preventing posthumous damage to the player.
Havoc's imminent jumps are now signaled with red flashes for player awareness.
The Skull Sentinel's upcoming laser attacks are now pre-announced with red flashes.
Corrected a bug where The Skull Sentinel moved during laser fire, resulting in unavoidable player damage.
Addressed an issue causing drones to be ineffective against boss enemies.
Fixed a glitch where receiving a powerup post-mortem granted it at the start of the next game.
Updated and clarified item upgrade stats; corrected typos.
Lowered the max on-screen projectile count from 175 to 125 to alleviate late-game congestion and lag.
Marginally boosted boss health levels.
Source
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