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Steam News24 September 20232y ago

Early Access update v0.5

This update refines the itemization changes introduced in version 0.4, targeting a more balanced approach to ship upgrades following the addition of negative attributes to all items.

In this update2

Full notes

Full Super Smash Asteroids update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes4 additions0 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
addedThis update refines the itemization changes introduced in version 0.4, targeting a more balanced approach to ship upgrades following the addition of negative attributes to all items.
addedNew:Added 18 new normal (white) item upgrades
addedNew:Added 11 new rare (blue) item upgrades
addedNew:Added 5 new epic (purple) item upgrades
fixedBug fixes and improvements:Resolved a bug that required a game restart if you picked up a powerup while at the death screen in order to get powerups in future runs.
fixedBug fixes and improvements:Concealed in-game score during boss encounters to minimize screen distractions.
max on-screen projectile count175125max on-screen projectile count decreased, nerf

Super Smash Asteroids changes

addedThis update refines the itemization changes introduced in version 0.4, targeting a more balanced approach to ship upgrades following the addition of negative attributes to all items.
addedAdded 18 new normal (white) item upgrades
addedAdded 11 new rare (blue) item upgrades
addedAdded 5 new epic (purple) item upgrades
fixedResolved a bug that required a game restart if you picked up a powerup while at the death screen in order to get powerups in future runs.

This update refines the itemization changes introduced in version 0.4, targeting a more balanced approach to ship upgrades following the addition of negative attributes to all items.

New:

  • Added 18 new normal (white) item upgrades

  • Added 11 new rare (blue) item upgrades

  • Added 5 new epic (purple) item upgrades

Bug fixes and improvements:

  • Resolved a bug that required a game restart if you picked up a powerup while at the death screen in order to get powerups in future runs.

  • Concealed in-game score during boss encounters to minimize screen distractions.

  • All boss projectiles now detonate upon boss defeat, preventing posthumous damage to the player.

  • Havoc's imminent jumps are now signaled with red flashes for player awareness.

  • The Skull Sentinel's upcoming laser attacks are now pre-announced with red flashes.

  • Corrected a bug where The Skull Sentinel moved during laser fire, resulting in unavoidable player damage.

  • Addressed an issue causing drones to be ineffective against boss enemies.

  • Fixed a glitch where receiving a powerup post-mortem granted it at the start of the next game.

  • Updated and clarified item upgrade stats; corrected typos.

  • Lowered the max on-screen projectile count from 175 to 125 to alleviate late-game congestion and lag.

  • Marginally boosted boss health levels.

Source

Steam News / 24 September 2023

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