Full notes
Full Super Smash Asteroids update
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What changed
- Gameplay
- Fixes
- Balance
- Events
New features:
- Arsenal Menu Overhaul'Everlast' set as default, with new tabs for Enemies and Bosses to review their stats.
Boss Camera Update: Camera now detaches from center-lock during boss fights, allowing free panning within view limits.
Balanced Ship Upgrades: All ship upgrades now feature both pros and cons.
Expanded Upgrade Options: Choose from 4 upgrades instead of 3.
- New Re-roll MechanicRefresh your upgrade choices with 4 new options.
Re-roll Count: Start with 3 re-rolls; max out at 10 via the Everlast system.
Bug fixes and improvements:
Moved the "Power Up" and "Level Up" text higher on the screen to avoid obstructing gameplay.
Dimmed the brightness of background objects like planets and stars for better visibility of enemy projectiles and asteroids.
Clarified that the first green orb collected is a score multiplier.
Resolved a bug causing permanent slow motion when leveling up and obtaining a power-up simultaneously.
Displayed orb-collected multiplier on the screen's top section for easy tracking.
Made collected power-ups accessible in the upgrade ship menu, pause menu, and death screen.
Added labels to buttons in the pause menu and death screen for clearer functionality.
Resized the XP bar to be smaller and the health/shield bar to be larger for better visibility.
If multiple special ability charges are available, the count will display as "x2," "x3," etc., next to the ability icon.
Corrected a minor timing issue in the bottom-right corner as the minute counter updates.
Killing asteroids gives a little bit more XP than before.
Added muzzle flashes to enemy projectile attacks.
Boosted the rate of everlasting gold rewards to 2 per minute played and 10 per boss defeated.
Source
Changelog.gg summarizes and formats this update. How we read updates.
