Full notes
Full Super Smash Asteroids update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
Based on feedback in our discord we have implemented some improvements and bug fixes in this update.
If you have issues with controller support do the following: * In steam go to menu View -> Big picture mode * Press Menu -> Settings -> Controller * Make sure ONLY enable steam input for generic controllers is enabled * Start the game with controller plugged in
Unfortunately all this steps is currently required for a optimal gamepad experience, if not you might experience issues like double inputs and menu problems.
Bug fixes and improvements: * Added purple glow effect to ship so it is easier to see in which direction you are moving * Powerups are now combined in the UI (if you collect multiple of the same powerup it will show x2, x3, etc) * Increased fire rate and projectile speed for all player ships * Raptor's missiles are now homing missiles * Reduced base health of all enemies and bosses * Bosses health reworked to become more difficult the more bosses you have killed in the same run. * Reduced boss timer from 6 minutes to 4 minutes (time spent fighting bosses does not count towards next spawn timer) * Reduced amount of experience required to level * Reduced everlast upgrades by significant amount so it will be more easy to upgrade ship after runs * Added missing achievement "Boss Battler Supreme" to achievement list * Fixed bug with achievements not counting game time played correctly. * Made boss death explosions bigger and more satisfying * Increased size of enemy projectiles to make them easier to see * Fixed a bug where drones would fire very slow projectiles if the ship had a very slow projectile speed (like Raptor)
Source
Changelog.gg summarizes and formats this update. How we read updates.
