Full notes
Full Super Sami Roll update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Super Sami Roll changes
Content:
Fixed issue where Speedrun mode would not spawn checkpoints when it should - Fixed bug where playing Speedrun mode and then entering Vera's Quest mode would make it so the player controls Sami instead of Vera. - Fixed bug in Speedrun mode where Yukiko would sometimes not appear when restarting from a checkpoint. - Fixed bug where stomp would stop working if pressed the same frame the ledge climbing animation is triggered. - Fixed odd collision in a collider on stage 1-11. - Fixed bug where the controls on stage 1-5 when using mouse and keyboard would behave like if the camera is locked. - Fixed bug where the chips spawned after hitting a tree would still be granted to the player even if the stage is restarted. - Fixed visual glitch when pressing stomp and restarting the stage immediately. - Fixed bug where the timer of a stage would not stop immediately as soon as the goal is reached. - Fixed bug where jumping would get double the force if the button is the pressed the same frame the tongue starts grappling. - Fixed bug where jumping would get double the force if pressing the jump button 2 consecutive frames. - Fixed bug where 2 chip coins in stage 1-15 were invisible. - Performance improvements in several stages. - Changed fog distance in stage 3-4.
Source
Changelog.gg summarizes and formats this update. How we read updates.
