Full notes
Full Super Marxist Twins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Security
- Store
- Workshop
- UI and audio
- Fixes
Super Marxist Twins changes
This time around there are a multitude of gameplay tweaks and bug fixes. There is also a LOT MORE work behind the scenes on platform ports as well as a bunch of work on the as-yet un-announced bosses. Stay tuned for info about those fellers soon!
GAMEPLAY
Removed province reset penalty from hard difficulty
Updated V-Tonic to apply to both characters if both are alive when it's collected
Adjusted pillbox pig bullet fire position
Made boss pillars react better
Added brief pause when hit on easy mode and removed pitch-shifting the music because it keeps messing up
Improved conveyor belts
Improved baton pass prompt by bumping next character if they're too low
Improvement to camera clamping & lerping
Fixed slow camera lerps
Slightly slowed swim speed so that currents can't be swam through
Sliding horizontal velocity improvement
Made doors bring both players to exit point
Increased vulnerability volume for pillbox pigs
Added off-screen indicator to bomber pig
ART
Added more skins for platforms
Added skins to crumbling block hazards
Added skins to moving platforms
Updated some unfinished tile sprites
Reduced saturation on town background
Raised town background
Improved harbor background (still WIP)
Updated no-fall platforms to have a visually distinct top
UI
Updated tutorial sign sickle & hammer images
Improved run and jump tutorial signs
Improved manifesto scaling and render order
Updated to show "BONUS" instead of "BATTLEFIELD" for last province
LEVELS
Updated boneyard and bog of eternal stench slightly
Lots of level tweaks and improvements
Fixed ending assembly tiles in world 4
EDITOR
Improved selecting skins in editor
Improved level editor zooming to factor in cursor position
Removed unused Cave background
Removed ability to change speed on Wind and Conveyor Belt
Fixed editor handles left on when rats or smart bombs are used as projectiles while playing in editor
FIXES
Fixed emblem not fully powering up both characters
Fixed bug Saws and Moving Platforms would not reset their paths
Fixed Skins
Fixed wind bug
Fixed bug where launch hits would pause the game like damage hits
Fixed boss column damage bug
Fixed scaling for some prompt objects and editor cursor
Fixed off-screen indicator
Fixed character select inactive bug during game over
Fixed navigation on thanks for playing panel
Fixed run particle stopping when attacking
Fixed map path problem near future machine level
Fixed getting stuck in jump animation
Fixed soldier pigs not turning off parachute when they die
Fixed world map bug where player characters would not start on last played level
Fixed bug where game select became non-interactive after deleting a save game
Fixed quitting from in-level
Fixed file deletion bug
Fixed bug where player could break weapon HUD
Fixed bug where camera would jerk after mansion siege scene
OTHER
Better text processing from language files
There are probably other changes that we missed calling out here!
Source
Changelog.gg summarizes and formats this update. How we read updates.
