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Steam News27 July 20241y ago

Update - Fixes and Improvements and Tweaks, oh my!

This time around there are a multitude of gameplay tweaks and bug fixes. There is also a LOT MORE work behind the scenes on platform ports as well as a bunch of work on the as-yet un-announced bosses.

Full notes

Full Super Marxist Twins update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

23 fixes5 additions24 changes3 removals
  • Gameplay
  • Security
  • Store
  • Workshop
  • UI and audio
  • Fixes
changedThis time around there are a multitude of gameplay tweaks and bug fixes. There is also a LOT MORE work behind the scenes on platform ports as well as a bunch of work on the as-yet un-announced bosses. Stay tuned for info about those fellers soon!
removedGAMEPLAYRemoved province reset penalty from hard difficulty
changedGAMEPLAYUpdated V-Tonic to apply to both characters if both are alive when it's collected
changedGAMEPLAYAdjusted pillbox pig bullet fire position
changedGAMEPLAYMade boss pillars react better
addedGAMEPLAYAdded brief pause when hit on easy mode and removed pitch-shifting the music because it keeps messing up

Super Marxist Twins changes

changedThis time around there are a multitude of gameplay tweaks and bug fixes. There is also a LOT MORE work behind the scenes on platform ports as well as a bunch of work on the as-yet un-announced bosses. Stay tuned for info about those fellers soon!
removedRemoved province reset penalty from hard difficulty
changedUpdated V-Tonic to apply to both characters if both are alive when it's collected
changedAdjusted pillbox pig bullet fire position
changedMade boss pillars react better

This time around there are a multitude of gameplay tweaks and bug fixes. There is also a LOT MORE work behind the scenes on platform ports as well as a bunch of work on the as-yet un-announced bosses. Stay tuned for info about those fellers soon!

GAMEPLAY

  • Removed province reset penalty from hard difficulty

  • Updated V-Tonic to apply to both characters if both are alive when it's collected

  • Adjusted pillbox pig bullet fire position

  • Made boss pillars react better

  • Added brief pause when hit on easy mode and removed pitch-shifting the music because it keeps messing up

  • Improved conveyor belts

  • Improved baton pass prompt by bumping next character if they're too low

  • Improvement to camera clamping & lerping

  • Fixed slow camera lerps

  • Slightly slowed swim speed so that currents can't be swam through

  • Sliding horizontal velocity improvement

  • Made doors bring both players to exit point

  • Increased vulnerability volume for pillbox pigs

  • Added off-screen indicator to bomber pig

ART

  • Added more skins for platforms

  • Added skins to crumbling block hazards

  • Added skins to moving platforms

  • Updated some unfinished tile sprites

  • Reduced saturation on town background

  • Raised town background

  • Improved harbor background (still WIP)

  • Updated no-fall platforms to have a visually distinct top

UI

  • Updated tutorial sign sickle & hammer images

  • Improved run and jump tutorial signs

  • Improved manifesto scaling and render order

  • Updated to show "BONUS" instead of "BATTLEFIELD" for last province

LEVELS

  • Updated boneyard and bog of eternal stench slightly

  • Lots of level tweaks and improvements

  • Fixed ending assembly tiles in world 4

EDITOR

  • Improved selecting skins in editor

  • Improved level editor zooming to factor in cursor position

  • Removed unused Cave background

  • Removed ability to change speed on Wind and Conveyor Belt

  • Fixed editor handles left on when rats or smart bombs are used as projectiles while playing in editor

FIXES

  • Fixed emblem not fully powering up both characters

  • Fixed bug Saws and Moving Platforms would not reset their paths

  • Fixed Skins

  • Fixed wind bug

  • Fixed bug where launch hits would pause the game like damage hits

  • Fixed boss column damage bug

  • Fixed scaling for some prompt objects and editor cursor

  • Fixed off-screen indicator

  • Fixed character select inactive bug during game over

  • Fixed navigation on thanks for playing panel

  • Fixed run particle stopping when attacking

  • Fixed map path problem near future machine level

  • Fixed getting stuck in jump animation

  • Fixed soldier pigs not turning off parachute when they die

  • Fixed world map bug where player characters would not start on last played level

  • Fixed bug where game select became non-interactive after deleting a save game

  • Fixed quitting from in-level

  • Fixed file deletion bug

  • Fixed bug where player could break weapon HUD

  • Fixed bug where camera would jerk after mansion siege scene

OTHER

  • Better text processing from language files

  • There are probably other changes that we missed calling out here!

Source

Steam News / 27 July 2024

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