Hi, just a quick hotfix for progression percentages and replay playback. Fixed progress percentage calculation showing half the value it should be.
Full notes
Full Super Lumi Live update
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What changed
3 fixes0 additions1 change1 removal
Gameplay
Fixes
fixedHi, just a quick hotfix for progression percentages and replay playback.
fixedFixed progress percentage calculation showing half the value it should be. This was to cap it to 100% if platinums haven't been unlocked yet but the weights were multiplied by 100 instead of 200. The calculated percentage is limited to 100% until you unlock platinum times (Get an S-Rank or get all the 3-Star medals) or gain a single level Ace.
fixedFixed replay time manipulation. Up and down to speed up or slow down playing back replays works correctly now.
removedRemoved faulty death/restart statistics from the level clear screen when in replay mode.
changedLimited sprite trails to only spawn a maximum of 10 sprites per frame. This is stop crashing when too many are created during a frame from wonky playback of replays.
Super Lumi Live changes
fixedHi, just a quick hotfix for progression percentages and replay playback.
fixedFixed progress percentage calculation showing half the value it should be. This was to cap it to 100% if platinums haven't been unlocked yet but the weights were multiplied by 100 instead of 200. The calculated percentage is limited to 100% until you unlock platinum times (Get an S-Rank or get all the 3-Star medals) or gain a single level Ace.
fixedFixed replay time manipulation. Up and down to speed up or slow down playing back replays works correctly now.
removedRemoved faulty death/restart statistics from the level clear screen when in replay mode.
changedLimited sprite trails to only spawn a maximum of 10 sprites per frame. This is stop crashing when too many are created during a frame from wonky playback of replays.
Hi, just a quick hotfix for progression percentages and replay playback.
Fixed progress percentage calculation showing half the value it should be. This was to cap it to 100% if platinums haven't been unlocked yet but the weights were multiplied by 100 instead of 200. The calculated percentage is limited to 100% until you unlock platinum times (Get an S-Rank or get all the 3-Star medals) or gain a single level Ace.
Fixed replay time manipulation. Up and down to speed up or slow down playing back replays works correctly now.
Removed faulty death/restart statistics from the level clear screen when in replay mode.
Limited sprite trails to only spawn a maximum of 10 sprites per frame. This is stop crashing when too many are created during a frame from wonky playback of replays.