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Steam News1 June 20197y ago

Update 1.6.25 - GPU memory optimisation

Changes Render textures no longer leak GPU memory and are reused or disposed of much more efficiently. This has lowered the GPU memory footprint from an unstable 250 - 700MB to a more stable 150MB.

Full notes

Full Super Lumi Live update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes4 removals
  • Performance
  • UI and audio
  • Gameplay
removedChangesRender textures no longer leak GPU memory and are reused or disposed of much more efficiently. This has lowered the GPU memory footprint from an unstable 250 - 700MB to a more stable 150MB.
changedChangesThe pause menu has mostly returned to its previous version. The restart level button has moved away from the bottom three quit level buttons.
removedChangesAlso, the restart speedrun button has been moved from the pause menu to the options menu and no longer deletes the save game.
changedChangesSeveral UI text changes.
removedChangesSpeedrun timers are no longer rendered with bloom and have been made slightly smaller and darker.
removedChangesRemoved one of the two checkpoints that were situated very close together on 3-5 After Hours.

Super Lumi Live changes

removedRender textures no longer leak GPU memory and are reused or disposed of much more efficiently. This has lowered the GPU memory footprint from an unstable 250 - 700MB to a more stable 150MB.
changedThe pause menu has mostly returned to its previous version. The restart level button has moved away from the bottom three quit level buttons.
removedAlso, the restart speedrun button has been moved from the pause menu to the options menu and no longer deletes the save game.
changedSeveral UI text changes.
removedSpeedrun timers are no longer rendered with bloom and have been made slightly smaller and darker.

Changes

  • Render textures no longer leak GPU memory and are reused or disposed of much more efficiently. This has lowered the GPU memory footprint from an unstable 250 - 700MB to a more stable 150MB.

  • The pause menu has mostly returned to its previous version. The restart level button has moved away from the bottom three quit level buttons.

  • Also, the restart speedrun button has been moved from the pause menu to the options menu and no longer deletes the save game.

  • Several UI text changes.

  • Speedrun timers are no longer rendered with bloom and have been made slightly smaller and darker.

  • Removed one of the two checkpoints that were situated very close together on 3-5 After Hours.

Thanks, Marios.

Source

Steam News / 1 June 2019

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