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Steam News2 June 20197y ago

Early Access Update v0.758 - June 2019 Update

The first Advanced Cup will be dropping later this month, but before it's ready it seemed like a good time to have another small update with recent fixes and polishings. [Update v0.

Full notes

Full Super Indie Karts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes8 additions7 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedUpdate v0.758added some suspension physics to player karts to stop them occasionally having overly exaggerated responses to the smallest of divots in the road's collision mesh
addedUpdate v0.758added a small sideways camera tilt when drifting, making it look a lot more dramatic ( also planning on making this optional this month in case anyone has a problem with it )
fixedUpdate v0.758fixed a recently introduced bug where the kart would reach full engine speed before being put back on track after a track fall off
addedUpdate v0.758added white outlines on the Ultra and VRtrax cup icons so that they match the Super cup icon style more
changedUpdate v0.758wall deflections will now check that your kart is grounded before attempting to deflect you
fixedUpdate v0.758fixed a few minor bugs

Super Indie Karts changes

addedadded some suspension physics to player karts to stop them occasionally having overly exaggerated responses to the smallest of divots in the road's collision mesh
addedadded a small sideways camera tilt when drifting, making it look a lot more dramatic ( also planning on making this optional this month in case anyone has a problem with it )
fixedfixed a recently introduced bug where the kart would reach full engine speed before being put back on track after a track fall off
addedadded white outlines on the Ultra and VRtrax cup icons so that they match the Super cup icon style more
changedwall deflections will now check that your kart is grounded before attempting to deflect you

The first Advanced Cup will be dropping later this month, but before it's ready it seemed like a good time to have another small update with recent fixes and polishings.

[Update v0.758]

  • added some suspension physics to player karts to stop them occasionally having overly exaggerated responses to the smallest of divots in the road's collision mesh

  • added a small sideways camera tilt when drifting, making it look a lot more dramatic (also planning on making this optional this month in case anyone has a problem with it)

  • fixed a recently introduced bug where the kart would reach full engine speed before being put back on track after a track fall off

  • added white outlines on the Ultra and VRtrax cup icons so that they match the Super cup icon style more

  • wall deflections will now check that your kart is grounded before attempting to deflect you

  • fixed a few minor bugs

Other recent unannounced changes:

[Update v0.757c]

  • fixed cpu karts not hopping over pits in Runbow Road 64 (bug introduced in previous build)

  • fixed cpu karts never showing their kart 100% from their back

  • added turning status to cpu kart sprites, now you can see them tackling bends more

  • stopped walls on mode7 races interrupting the Drift Boost buildup

  • fixed the Gold Rush particles not facing the camera correctly

  • smoothed some possible camera judders on turning or drifting around bends

[Update v0.757]

  • fixed karts being put back on track twice after dropping off track in the Tesla Tower Super track

  • cooled down the cpu kart's aggressiveness on 150cc Super races a little

  • changed the way camera FOV works in splitscreenGP to match how FOV in single player behaves

  • cleaned up the winner's race-end camera that follows you around in splitscreen

  • fixed it so each player's speed streaks will only be shown on their own camera in splitscreen

  • the fast forward button on the podium scene now gets faster the longer it's held

  • patched a hole in the wall's collision mesh of the TJnE track behind the start grid that let you fall through into space

  • added a 2nd ramp to the Starr Mazer:DSP track, it was always an area that could be jumped as a shortcut if you were going fast enough, but now it's a little easier to pull off! The CPU karts won't attempt it as it's a little dangerous. (Pros only!)

  • fixed internal view not going gold when collecting the GoldShroom using Pip's kart

  • increased the volume of some of the custom invincibility music

[Update v0.756]

  • fixed wrong number of Gold Shrooms being shown in splitscreenGP

  • added a 12sec lifetime to Pumpkings

  • made Pumpkings destroyable by a Gold Rush collision

[Update v0.755]

  • added an explosive deflection to strong wall collisions in Ultra races, which knocks and turns the kart a bit away from the wall. This is something Super races already do.

  • light wall scraping in Ultra races will also now turn the kart away from the wall slightly

  • added some rough ground surface over half of the lava on the Knightmare Tower track, making things a little easier there!

  • fixed camera sometimes dropping below the road geometry in Ultra races after it gets dropped when the scoreboard slides on

  • TimeTrials and SingleRace menus will now remember which

Source

Steam News / 2 June 2019

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