Full notes
Full Super Indie Karts update
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What changed
- Fixes
- Gameplay
- UI and audio
Super Indie Karts changes
fixed an issue, introduced in the previous update, where drifting wasn't as effective on dpad as it was with a thumbstick, it was flat out broken on keyboard and dpads! (sorry!)
added sideways physics forces to steering (should remove more of those slippy kart feels, could take a few races to get used to the extra grip!)
slowed down the game speed on Super/VRtrax to match the speed of the Ultra racing more closely
fixed rare bug that left CPU karts with a solo melon orbiting them
fixed bug that caused the Trailing Weapon to be dropped if the button was let go on the Pause Screen
trailing weapon particle system mess now inherits player velocity
trailing Gelato now also drops the Gelato when it's collided with
you can now see the trailing weapon when looking backwards in First Person View
As always, if there are any issues caused by this update just let me know here or in the update discussions thread Cheers!
Source
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