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Steam News10 April 20197y ago

Early Access Update v0.75 - Apr 2019 Update

Main Changes NEW WEAPON added! Mutant Tomms - You'll get 4 seconds to lob as many as you can before the timer stops!

Full notes

Full Super Indie Karts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes8 additions7 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Performance
addedNEW WEAPON added! Mutant Tomms - You'll get 4 seconds to lob as many as you can before the timer stops!
addedADDED ABILITY to drag some weapons behind your kart by holding the weapon button before dropping them (Meloons, Gelatos, Pangapples, and Loconuts) so they can be used as a rear shield Powerups
changedthe Powerup you get from a Powerup Box will now be determined by your race position. So if you're near the back of the pack you can expect to get a lot more chilli boosters, and if you're in first place you'll be seeing more defensive weapons.
changedincreased accuracy on Loconut heat-seeking
addedmultiple karts can now slip on the Gelato splat if they drive on it within 1.5secs of it first being slipped on
addedadded some animation to the Pangapple - they now glow red 3 times before exploding

Super Indie Karts changes

addedNEW WEAPON added! Mutant Tomms - You'll get 4 seconds to lob as many as you can before the timer stops!
addedADDED ABILITY to drag some weapons behind your kart by holding the weapon button before dropping them (Meloons, Gelatos, Pangapples, and Loconuts) so they can be used as a rear shield Powerups
changedthe Powerup you get from a Powerup Box will now be determined by your race position. So if you're near the back of the pack you can expect to get a lot more chilli boosters, and if you're in first place you'll be seeing more defensive weapons.
changedincreased accuracy on Loconut heat-seeking
addedmultiple karts can now slip on the Gelato splat if they drive on it within 1.5secs of it first being slipped on

Main Changes

NEW WEAPON added! Mutant Tomms - You'll get 4 seconds to lob as many as you can before the timer stops!

ADDED ABILITY to drag some weapons behind your kart by holding the weapon button before dropping them (Meloons, Gelatos, Pangapples, and Loconuts) so they can be used as a rear shield Powerups

the Powerup you get from a Powerup Box will now be determined by your race position. So if you're near the back of the pack you can expect to get a lot more chilli boosters, and if you're in first place you'll be seeing more defensive weapons.

Loconuts are now easier to read, with a more tropical look

increased accuracy on Loconut heat-seeking

multiple karts can now slip on the Gelato splat if they drive on it within 1.5secs of it first being slipped on

added some animation to the Pangapple - they now glow red 3 times before exploding

also added some pineapple rings and chunks flying out of the explosion

Pangapples now have more friction so they stop faster when bouncing along ground after being launched

the Pangapples on Super tracks now behave and look the way they do on Ultra tracks

fixed weapons sometimes spawning on strange angles while in upside-down sections

fixed Loconuts instantly exploding when fired inside Burrito Bison's stadium area Cameras

slightly changed the camera tilt value so you can see much more of the road ahead

fixed the First Person View camera not looking up during loopdeloops and upside-down transitions

added some extra camera tilt to the upside-down transition at the end of the ultra Canabalt track, and the TeslaTower64 and RunbowRoad64 ramps

fixed tyre flicker going way too fast in First Person View HUD

HUD tips for button presses will now only show for the first 4 races you play

the blue box graphic behind the Race Jewel counter on the HUD now goes Gold when the Jewel Race Goal is achieved Karts

fixed CPU karts being able to get flipped over and drive along the side of walls like they were roads!

made changes to stop cpukarts catching up too good on Canabalt ultra track's final straight

fixed a bug that caused the slipstream to still activate after the kart you were following had stopped moving Tracks

added some more arrow signs to the Canabalt ultra track

removed collision meshes from arrow signs on Teslagrad64 track

thickened the edge of the road on Edge Drifter in VRTrax

fixed the kart bashing through some walls that come after ramps on some Super tracks Sound

slightly reduced the volume on Carol's bike engine

slightly reduced the volume of boostpads

Source

Steam News / 10 April 2019

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