Full notes
Full Super Indie Karts update
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What changed
- Gameplay
- Fixes
- Balance
Super Indie Karts changes
Several updates have happened since the last news announcement, so here's a rundown of what changed this month:
[Update v0.74]
culled some obstacles from 50cc and 100cc races (down to about 25% on 50cc, and 50% on 100cc) - making everything way less cluttered while trying to learn the basics of the game - some of those tough Super tracks are a lot less frantic now!
moved the 150cc Gold Shroom on the Fist Of Awesome track to between two barrels on that last bend
[Update v0.73i]
fixed a GoldRush bug where your kart wouldn't smash through a CPU kart if they had a triple melon powerup spinning around them
cleaned up the powerup icons in the powerup lottery window
added a middle of the road guideline to a couple of the Super Cup tracks
added a wall to a tricky corner on Canabalt's Super track
[Update v0.73h]
changed the speed class labels from 25,50,100,150 to read 50,100,150,200 to bring them in line with new players expectations of how those speeds would feel
rebalanced the CPU kart speeds for each speed class some more
moved 2 of the Gold Shrooms on Teslagrad64, removed the floor spikes in the tower area and reversed the direction of the floor travelators making them something you need to avoid
removed a ghost obstacle on the startgrid on the Whispering Willows track
Source
Changelog.gg summarizes and formats this update. How we read updates.
