Full notes
Full Super Indie Karts update
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What changed
- Gameplay
- Fixes
- Maps
Super Indie Karts changes
The first Advanced Cup is here.. Steam post image - Steam post image - Steam post image - Steam post image Please give a warm welcome to the Knight Cup! In a nutshell, Advanced tracks are basically Ultra style recreations of imaginary SNES/GBA style flat tracks which could have existed long ago if there had been some retro version of Super Indie Karts back in the day.
[Update v0.76]
Added NEW CUP - The Knight Cup is the first Advanced Cup!
The Knight Cup includes fancy new tracks of Duck Game, Teslagrad, and Knightmare Tower
added a bunch of detail to RunbowRoad64 (skyline and torches) to give it a more finished look
added ability for CPU karts to be able to take alternative routes through a track, only in the Knight Cup right now - but I'll be adding this alt-route ability to older tracks soon too
added more friction to the new suspension wheel physics added in the previous update
dampened the kart steering ability when a driftboost is fired, helping the driftboost to feel a lot more controlled in those initial moments
made changes to the camera while drifting so that it looks in the direction you're travelling more
weapons that fire forwards like Meloons and Pangapples go in a more forwards direction when fired while drifting now
smoothed out some of the camera movement when going in and out of a drift
fixed a rare bug that caused the kart to get stuck in first gear after a collision
fixed kart not fully facing in the direction of the grid positions on some race starts
fixed a recently introduced bug where the kart would reach full engine speed before being put back on track after a track fall off
fixed a bug that made your kart sprite vanish for a splitsecond on contact with the new outdoor glare material shown coming out of indoor track sections
fixed a glitch that was preventing CPU karts from releasing any orbitting meloons
fixed the 3,2,1,Go vanishing too soon
fixed the lighting reflection maps getting unloaded when switching between fullscreen/windowed during a race
fixed a whole bunch of random mini bruh moments
Source
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