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Steam News19 July 20196y ago

Early Access Update v0.76 - July 2019 Update - Knight Cup

The first Advanced Cup is here.. Steam post image - Steam post image - Steam post image - Steam post image Please give a warm welcome to the Knight Cup!

Full notes

Full Super Indie Karts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes5 additions1 change0 removals
  • Gameplay
  • Fixes
  • Maps
addedUpdate v0.76Added NEW CUP - The Knight Cup is the first Advanced Cup!
addedUpdate v0.76The Knight Cup includes fancy new tracks of Duck Game, Teslagrad, and Knightmare Tower
addedUpdate v0.76added a bunch of detail to RunbowRoad64 (skyline and torches) to give it a more finished look
addedUpdate v0.76added ability for CPU karts to be able to take alternative routes through a track, only in the Knight Cup right now - but I'll be adding this alt-route ability to older tracks soon too
addedUpdate v0.76added more friction to the new suspension wheel physics added in the previous update
changedUpdate v0.76smoothed out some of the camera movement when going in and out of a drift

Super Indie Karts changes

addedAdded NEW CUP - The Knight Cup is the first Advanced Cup!
addedThe Knight Cup includes fancy new tracks of Duck Game, Teslagrad, and Knightmare Tower
addedadded a bunch of detail to RunbowRoad64 (skyline and torches) to give it a more finished look
addedadded ability for CPU karts to be able to take alternative routes through a track, only in the Knight Cup right now - but I'll be adding this alt-route ability to older tracks soon too
addedadded more friction to the new suspension wheel physics added in the previous update

The first Advanced Cup is here.. Steam post image - Steam post image - Steam post image - Steam post image Please give a warm welcome to the Knight Cup! In a nutshell, Advanced tracks are basically Ultra style recreations of imaginary SNES/GBA style flat tracks which could have existed long ago if there had been some retro version of Super Indie Karts back in the day.

[Update v0.76]

  • Added NEW CUP - The Knight Cup is the first Advanced Cup!

  • The Knight Cup includes fancy new tracks of Duck Game, Teslagrad, and Knightmare Tower

  • added a bunch of detail to RunbowRoad64 (skyline and torches) to give it a more finished look

  • added ability for CPU karts to be able to take alternative routes through a track, only in the Knight Cup right now - but I'll be adding this alt-route ability to older tracks soon too

  • added more friction to the new suspension wheel physics added in the previous update

  • dampened the kart steering ability when a driftboost is fired, helping the driftboost to feel a lot more controlled in those initial moments

  • made changes to the camera while drifting so that it looks in the direction you're travelling more

  • weapons that fire forwards like Meloons and Pangapples go in a more forwards direction when fired while drifting now

  • smoothed out some of the camera movement when going in and out of a drift

  • fixed a rare bug that caused the kart to get stuck in first gear after a collision

  • fixed kart not fully facing in the direction of the grid positions on some race starts

  • fixed a recently introduced bug where the kart would reach full engine speed before being put back on track after a track fall off

  • fixed a bug that made your kart sprite vanish for a splitsecond on contact with the new outdoor glare material shown coming out of indoor track sections

  • fixed a glitch that was preventing CPU karts from releasing any orbitting meloons

  • fixed the 3,2,1,Go vanishing too soon

  • fixed the lighting reflection maps getting unloaded when switching between fullscreen/windowed during a race

  • fixed a whole bunch of random mini bruh moments

Source

Steam News / 19 July 2019

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