Full notes
Full Super Blood Hockey: Rogue Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Fixes
- Performance
Super Blood Hockey: Rogue Manager changes
Hi everyone!
Thank you so much to everyone who has taken the time to record video feedback for me! It really is improving the game, and it will soon be ready for a more public playtest!
Want to playtest the game? Can you record a video of your first playthrough? If so please join us in discord for more details: https://discord.gg/GE7rudMMJT
An open playtest will follow shortly! Don't worry if you can't record video, an open playtest is coming very shortly (just needed to work out the major issues first), in which you can provide written feedback and have your voice hear :) Please make sure to wishlist and follow the game to receive a notification.
Changelog
The meal portion of the game has been reworked
You can now view the person attributes while feeding
Stat changes are now color coded
Now displays prisoners last meal
Now has a 'repeat last meal' and a 'repeat all' button
Meals now produce a training buff / debuff
New Card: Rubber Bandit
New Card: Last Resort
Default card draw time reduced to 20 seconds from 30 seconds to accommodate shorter matches
The game now displays the controls at the start of each match.
Minimum attribute value is now 1 instead of 0.
'Doom' effect now has its own icon and floating text animation.
New death sound effects.
You can now view tooltips for the attributes during the team introduction after recruiting.
The first match of every new season now takes place in a standard size rink.
Added text for 'Living Dead' card.
Bug Fix: There was an issue with the start/skip button toggling in the training facility
- Bug Fixfixed an issue with sub-attribute calculation.
Bug Fix: Clicking the select button on the Star Player Selection screen no longer crashes the game
Source
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