Full notes
Full Super Blood Hockey: Rogue Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- UI and audio
Super Blood Hockey: Rogue Manager changes
Hi everyone,
This latest update to the playtest focuses on the save system and all the machinery needed to get it to work, as well as a ton of bug fixes.
The good news is that once any issues have been worked out of the save system, then I can proceed with full focus on adding more content, more cards, more relics, more random events, more of everything that is fun.
Make sure to Wishlist AND FOLLOW, to be notified of all important updates and releases!
Patch Notes:
Runs can now be saved and loaded!
Rebalanced the league schedule
The game can now be paused anywhere and can quit to the main menu or desktop
Bug Fixes
Missing Text and Icon on PreCloningEffect
Relics no longer persist in between runs
Fixed some stacking behaviors for certain relics
Fixed an issue with the attribute system
Fixed a typo in the 'Medical bay'
Star Player selection screen now accounts for injuries
Fixed an issue with the background effect
many more that are too boring to type out.
Source
Changelog.gg summarizes and formats this update. How we read updates.
