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Steam News31 March 20263mo ago

Update: Playtest 1b - First round of feedback is in!

Hi everyone, Special thanks to the first round of playtesters! Here is the update based on the first round of feedback.

Full notes

Full Super Blood Hockey: Rogue Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions4 changes4 removals
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
changedAn open playtest will follow shortly! Don't worry if you can't record video, an open playtest is coming very shortly (just needed to work out the major issues first), in which you can provide written feedback and have your voice hear :) Please make sure to wishlist and follow the game to receive a notification.
changedAdjusted Gold / Blood Gem price of Training Facility equipment to be more accessible early on.
addedTraining Facility equipment now has a limited number of uses.
addedYou can now view inmates stats without needing to click on each.
addedNew Training Facility equipment: Extractor, extracts resilience from an inmate in exchange for Blood Gems.
changedReduced maximum goal target for a match from 5 to 3.
maximum goal target for a match53maximum goal target for a match decreased, nerf

Super Blood Hockey: Rogue Manager changes

changedAn open playtest will follow shortly! Don't worry if you can't record video, an open playtest is coming very shortly (just needed to work out the major issues first), in which you can provide written feedback and have your voice hear :) Please make sure to wishlist and follow the game to receive a notification.
changedAdjusted Gold / Blood Gem price of Training Facility equipment to be more accessible early on.
addedTraining Facility equipment now has a limited number of uses.
addedYou can now view inmates stats without needing to click on each.
addedNew Training Facility equipment: Extractor, extracts resilience from an inmate in exchange for Blood Gems.

Hi everyone,

Special thanks to the first round of playtesters! Here is the update based on the first round of feedback. Do note, that I haven't been able to address all feedback just yet (I have a lot on the todo list as a result!), but this patch focuses on the Training Facility and improving the user experience within.

Want to playtest the game? Can you record a video of your first playthrough? If so please join us in discord for more details: https://discord.gg/GE7rudMMJT

An open playtest will follow shortly! Don't worry if you can't record video, an open playtest is coming very shortly (just needed to work out the major issues first), in which you can provide written feedback and have your voice hear :) Please make sure to wishlist and follow the game to receive a notification.

Patch Notes:

  • Adjusted Gold / Blood Gem price of Training Facility equipment to be more accessible early on.

  • Training Facility equipment now has a limited number of uses.

  • Training Facility equipment now show an informational tool tip upon mouse over.

  • You can now view inmates stats without needing to click on each.

  • New Training Facility equipment: Extractor, extracts resilience from an inmate in exchange for Blood Gems.

  • Reduced maximum goal target for a match from 5 to 3.

  • Increase number of possible card to pick from, from 2 to 3.

  • Added text to communicate that you must pick only one card to keep.

  • Adjusted Anger accumulation rate to compensate for shorter matches.

  • Bug Fix: inmates personality will no longer change when carried over as the Star Player.

  • Bug Fix: Weight in person viewer no longer shows extraneous decimal places.

  • Bug FixFixed a bug in the calculation of shot percentage in the Post Match recap menu.
  • Bug Fix: prior run's discard pile will no longer get shuffled into first round of card drawing.

  • Bug Fix: scaling is now correct for Unlock Menu icons.

  • Bug Fix: Person viewer now shows the correct person during recruitment process when a Star Player is present.

  • Bug FixFixed lineup slot labels in certain special matches.
  • Bug Fix: Can no longer pay to draw cards during weird times, e.g. before match starts

Source

Steam News / 31 March 2026

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