Full notes
Full Sunkenland update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Sunkenlanders, we wanted to share our progress on the upcoming update and give you a sneak peek at the features we're currently working on. Please note that all of these features are still under testing and may change before release. Thank you so much for your continued support and patience!
What changed
- Gameplay
- UI and audio
- Maps
Sunkenland changes
New Building: Shipyard – used for modifying ships.
Ships have four major customizable parts:
Mounted Weapons
Weapon Modifications
Engine Modifications
Support Modules
These are displayed in the top right corner of the interface.
To help players distinguish between their own ships, each ship can be renamed.
The ship’s name will appear on the bow.
New Building: Radio Antenna – when powered, it can display enemy warship locations on the map, helping players with raids.
New Mounted Weapon: Ship-Mounted Machine Gun
New Mounted Weapon: Ship-Mounted Autocannon
Warship: Armed Barge
5 weapon slots
Slower speed
Strong firepower
High durability
Warship: Armored Speedboat
1 weapon slot
Fast speed
Weak firepower
Low durability
Warships operate differently from other boats. Once the throttle is pushed to 100%, the player can leave the control station, and the warship will continue to operate on its own. There are three navigation modes that can be switched at any time while sailing:
Aggressive Mode: Attacks enemies within range automatically
Defensive Mode: Only counterattacks when attacked
Silent Mode: Will not attack under any circumstances
The current durability of key ship components is displayed in the lower left of the control panel. Return to the shipyard for automatic repairs. If damaged during combat, you can also repair it manually using a welding tool.
Source
Changelog.gg summarizes and formats this update. How we read updates.
