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Steam News15 January 20251y ago

About the Upcoming Update: Naval Combat and Customizable Ships!

We’re thrilled to share some exciting development updates with you. The first update of the year will highlight the naval combat!

Full notes

Full Sunkenland update

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What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Events
  • Maps
addedWe're currently experimenting with larger boats designed for combat, adding a range of potential features like customizable weapons, engines, and additional systems. These larger ships could open up new gameplay opportunities, including the ability to unlock a variety of weapons and equipment by collecting broken ship parts scattered across Sunkenland. This would encourage exploration and add more depth to the gameplay.
addedEach ship type might feature a different number of slots for customization, with larger ships offering greater flexibility. To add a strategic layer, we're considering enemy islands equipped with armed patrol boats that would defend the perimeter. This could bring a new challenge to island combat and test your naval combat skills.
changedBalancing weapon load-outs is a key concept we’re exploring—such as using machine guns for smaller, faster boats and cannons for larger vessels. Another idea in development is the ability to capture enemy boats by neutralizing their crew. This could create opportunities for looting goods from ships, making it advantageous to avoid sinking everything you encounter.
addedTo enable customization and repair, we’re testing a system where players would need to construct a dock and park their ship nearby. A potential Radar Station could also be added, possibly requiring a blueprint, to help detect enemy ships on the map.
changedThese concepts are in early stages, and we're looking forward to seeing how they enhance the overall gameplay experience. Your feedback will be crucial as we refine and balance these features.

Sunkenland changes

addedWe're currently experimenting with larger boats designed for combat, adding a range of potential features like customizable weapons, engines, and additional systems. These larger ships could open up new gameplay opportunities, including the ability to unlock a variety of weapons and equipment by collecting broken ship parts scattered across Sunkenland. This would encourage exploration and add more depth to the gameplay.
addedEach ship type might feature a different number of slots for customization, with larger ships offering greater flexibility. To add a strategic layer, we're considering enemy islands equipped with armed patrol boats that would defend the perimeter. This could bring a new challenge to island combat and test your naval combat skills.
changedBalancing weapon load-outs is a key concept we’re exploring—such as using machine guns for smaller, faster boats and cannons for larger vessels. Another idea in development is the ability to capture enemy boats by neutralizing their crew. This could create opportunities for looting goods from ships, making it advantageous to avoid sinking everything you encounter.
addedTo enable customization and repair, we’re testing a system where players would need to construct a dock and park their ship nearby. A potential Radar Station could also be added, possibly requiring a blueprint, to help detect enemy ships on the map.
changedThese concepts are in early stages, and we're looking forward to seeing how they enhance the overall gameplay experience. Your feedback will be crucial as we refine and balance these features.

We’re thrilled to share some exciting development updates with you. The first update of the year will highlight the naval combat!

We're currently experimenting with larger boats designed for combat, adding a range of potential features like customizable weapons, engines, and additional systems. These larger ships could open up new gameplay opportunities, including the ability to unlock a variety of weapons and equipment by collecting broken ship parts scattered across Sunkenland. This would encourage exploration and add more depth to the gameplay.

Each ship type might feature a different number of slots for customization, with larger ships offering greater flexibility. To add a strategic layer, we're considering enemy islands equipped with armed patrol boats that would defend the perimeter. This could bring a new challenge to island combat and test your naval combat skills.

Balancing weapon load-outs is a key concept we’re exploring—such as using machine guns for smaller, faster boats and cannons for larger vessels. Another idea in development is the ability to capture enemy boats by neutralizing their crew. This could create opportunities for looting goods from ships, making it advantageous to avoid sinking everything you encounter.

To enable customization and repair, we’re testing a system where players would need to construct a dock and park their ship nearby. A potential Radar Station could also be added, possibly requiring a blueprint, to help detect enemy ships on the map.

These concepts are in early stages, and we're looking forward to seeing how they enhance the overall gameplay experience. Your feedback will be crucial as we refine and balance these features.

A few example ship-mounted weaponsthat we have created so far.

  • Explosive Crossbows

  • Flamethrowers

  • Trash Cannons

Source

Steam News / 15 January 2025

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