What changed
0 fixes3 additions2 changes0 removals
- Gameplay
- UI and audio
- Balance
addedAct 4: 2 new boss variations •Act 5: 2 new boss variations
changedUI & QUALITY OF LIFE
addedAdded Character Sheet and Talent icons to the player HUD with keybind display •Added rebinding options for the Talent overlay •Character Sheet and Talent icons are fully customizable in UI Config (position, scale, opacity, visibility)
changedBALANCE
addedOvershields and Mana Shield no longer preserve Bloodlust stacks or combo when hit •Boss and mini-boss health increased across all acts to account for increased player power from new weapons and talents •Bat Charge healing increased to 15% heal per enemy hit
Sundered Soul: Chains of the Undying changes
addedAct 4: 2 new boss variations •Act 5: 2 new boss variations
changedUI & QUALITY OF LIFE
addedAdded Character Sheet and Talent icons to the player HUD with keybind display •Added rebinding options for the Talent overlay •Character Sheet and Talent icons are fully customizable in UI Config (position, scale, opacity, visibility)
changedBALANCE
addedOvershields and Mana Shield no longer preserve Bloodlust stacks or combo when hit •Boss and mini-boss health increased across all acts to account for increased player power from new weapons and talents •Bat Charge healing increased to 15% heal per enemy hit
CONTENT
•Act 4: 2 new boss variations •Act 5: 2 new boss variations
UI & QUALITY OF LIFE
•Added Character Sheet and Talent icons to the player HUD with keybind display •Added rebinding options for the Talent overlay •Character Sheet and Talent icons are fully customizable in UI Config (position, scale, opacity, visibility)
BALANCE
•Overshields and Mana Shield no longer preserve Bloodlust stacks or combo when hit •Boss and mini-boss health increased across all acts to account for increased player power from new weapons and talents •Bat Charge healing increased to 15% heal per enemy hit