Full notes
Full Sumo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Performance
- Gameplay
Sumo is going public soon! We’ll be launching into Early Access with this build - thanks to everyone who’s helped get us here. More updates, more content, and more features are on the way. Our community forums are now set up, so feel free to start discussions and post feedback.
Changes
The long-standing placeholder countdown announcer has been replaced with a new unique countdown, recorded by one of our friends and contributors. New music has been added for the Classic Map, the Opening Ceremony, and the post-round score screen / victory ceremony. The automatic in-game voice chat for network play has been disabled. We may bring this back in the future with more polish, but for now, using Steam overlay voice chat, Discord, or another app of your choice is a better solution than what the in-game options can offer. After getting hit with any bump, using a character abiliity, or using a Quick Dash, the air control maneuverability of the character is reduced for half a second. This is to prevent seemingly high air drag, resulting from the air control system fighting too hard against the high momentum. Sumo in Space has new environmental sound effects. Chuf & Naps’ projectiles now have sound effects on impact. Final pass on sound balance across the game - all sound effects and music should now be at a correct volume level.
Optimization
Made some improvements on the WaterWorks FPS hitch when the arena is spawned. This is still more of a performance hit than it makes sense to be so more investigation is needed, but it’s much less severe of a hitch now.
Bug Fixes
Fixed a major networking bug where a player who entered the character select lobby (and thus was Hosting a game) could not join another network game. Fixed a major networking bug where a player who left a lobby could not rejoin the same lobby. Fixed a bug where Chuf, Naps, Boom-Boom and Spectre were not casting shadows. Fixed a bug where Chuf, Naps, and Boom-Boom’s bump sound effects were missing. Fixed a bug where boost stations may not have appeared in the right places for connected online players in WaterWorks and Sumo in Space. Fixed the boost stations not dematerializing after a round on Railway Rumble. Fixed an issue where if you quickly exited the Score Screen on Railway Rumble, the arena will not have been fully reset and animations would pop. Fixed the WaterWorks arena components not deactivating when a round was over, sometimes leading to pipe gush or hex explosion sounds and visuals still playing. Fixed the WaterWorks pipe showing a ‘replacing the cork’ animation as soon as a round was over, even if the cork was already there. Fixed an issue with the air control system that was placing a hard cap on the amount of momentum a character could have in the air (from all sources). The system has been refactored to only affect momentum from the air control thruster, so it doesn’t adversely affect being hit by character abilities or environmental hazards. Fixed Violet Lightning Walls having collision during the wind-down fade out portion of the visual.
Source
Changelog.gg summarizes and formats this update. How we read updates.
