HomeGamesUpdatesPricingMethodology
Steam News13 April 20197y ago

Sumo Update #17 - Let the Games Begin

Hot on the heels of our previous update, two more game modes have been added! Sumoball Taking place on a new sports-arena-themed environment, Sumoball presents a less violent mode of play in the form of a sports match.

Full notes

Full Sumo update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions1 change0 removals
  • Gameplay
  • Balance
  • Server
  • UI and audio
addedHot on the heels of our previous update, two more game modes have been added!
addedSumoballTaking place on a new sports-arena-themed environment, Sumoball presents a less violent mode of play in the form of a sports match. At the center of the arena, a ball will appear - grab the ball and take it to your goal, located on one of the four corners of the arena, in order to score a point. But beware - any touch from an opponent will cause the ball to transfer to them! If a player is knocked off of the arena in Sumoball mode, the same respawn system used in the Hazard mode will allow them to get back into the action within a few seconds. The first player to score 5 points wins the game.
fixedChaosIn many tests, especially in the younger crowd, we’ve seen an affinity towards playing against the bots as a team, and we’re supporting that with a dedicated game mode. In Chaos, which is played on any of the standard Skirmish arenas, all players (whether human or bot) are teamed up together against an opposing team of the same size. If there are four players on the team, they will be against 4 AI players on the enemy team - an eight-player chaotic brawl. There is no scoring system in Chaos mode - instead, each team is granted a fixed number of Respawns. Once the respawns have been depleted, the battle comes down to whoever is left standing, as being knocked out from that point on will keep you out of the game until it ends. When all members of a team have been knocked out and they have no respawns remaining, the opposing team wins.
fixedBug FixesThe first gamepad is now once again assigned to Player 1 rather than Player 2. Player 1 can be controlled by either mouse and keyboard or the first connected gamepad. Fixed an issue where starting a Rematch from a Hazard mode would cause the camera to not be reset properly. Fixed an issue in Hazard mode where Naps clones would respawn, and Naps’ repossession mechanic was not working. Fixed a network sync error with Zenryu’s targeting decal being only half-synced on connected network clients. Fixed Blaze death explosion SFX being too loud.
changedWhat’s Next?As of this point, we are pretty happy with calling Sumo “content complete”. 9 characters, 5 game modes, spanning across 8 environments - that’s enough content for a launch delivery. From here on out, we will be focusing on polish, starting with a complete overhaul of the game’s UI in the next update.

Sumo changes

addedHot on the heels of our previous update, two more game modes have been added!
addedTaking place on a new sports-arena-themed environment, Sumoball presents a less violent mode of play in the form of a sports match. At the center of the arena, a ball will appear - grab the ball and take it to your goal, located on one of the four corners of the arena, in order to score a point. But beware - any touch from an opponent will cause the ball to transfer to them! If a player is knocked off of the arena in Sumoball mode, the same respawn system used in the Hazard mode will allow them to get back into the action within a few seconds. The first player to score 5 points wins the game.
fixedIn many tests, especially in the younger crowd, we’ve seen an affinity towards playing against the bots as a team, and we’re supporting that with a dedicated game mode. In Chaos, which is played on any of the standard Skirmish arenas, all players (whether human or bot) are teamed up together against an opposing team of the same size. If there are four players on the team, they will be against 4 AI players on the enemy team - an eight-player chaotic brawl. There is no scoring system in Chaos mode - instead, each team is granted a fixed number of Respawns. Once the respawns have been depleted, the battle comes down to whoever is left standing, as being knocked out from that point on will keep you out of the game until it ends. When all members of a team have been knocked out and they have no respawns remaining, the opposing team wins.
fixedThe first gamepad is now once again assigned to Player 1 rather than Player 2. Player 1 can be controlled by either mouse and keyboard or the first connected gamepad. Fixed an issue where starting a Rematch from a Hazard mode would cause the camera to not be reset properly. Fixed an issue in Hazard mode where Naps clones would respawn, and Naps’ repossession mechanic was not working. Fixed a network sync error with Zenryu’s targeting decal being only half-synced on connected network clients. Fixed Blaze death explosion SFX being too loud.
changedAs of this point, we are pretty happy with calling Sumo “content complete”. 9 characters, 5 game modes, spanning across 8 environments - that’s enough content for a launch delivery. From here on out, we will be focusing on polish, starting with a complete overhaul of the game’s UI in the next update.

Hot on the heels of our previous update, two more game modes have been added!

Sumoball

Taking place on a new sports-arena-themed environment, Sumoball presents a less violent mode of play in the form of a sports match. At the center of the arena, a ball will appear - grab the ball and take it to your goal, located on one of the four corners of the arena, in order to score a point. But beware - any touch from an opponent will cause the ball to transfer to them! If a player is knocked off of the arena in Sumoball mode, the same respawn system used in the Hazard mode will allow them to get back into the action within a few seconds. The first player to score 5 points wins the game.

Chaos

In many tests, especially in the younger crowd, we’ve seen an affinity towards playing against the bots as a team, and we’re supporting that with a dedicated game mode. In Chaos, which is played on any of the standard Skirmish arenas, all players (whether human or bot) are teamed up together against an opposing team of the same size. If there are four players on the team, they will be against 4 AI players on the enemy team - an eight-player chaotic brawl. There is no scoring system in Chaos mode - instead, each team is granted a fixed number of Respawns. Once the respawns have been depleted, the battle comes down to whoever is left standing, as being knocked out from that point on will keep you out of the game until it ends. When all members of a team have been knocked out and they have no respawns remaining, the opposing team wins.

Bug Fixes

The first gamepad is now once again assigned to Player 1 rather than Player 2. Player 1 can be controlled by either mouse and keyboard or the first connected gamepad. Fixed an issue where starting a Rematch from a Hazard mode would cause the camera to not be reset properly. Fixed an issue in Hazard mode where Naps clones would respawn, and Naps’ repossession mechanic was not working. Fixed a network sync error with Zenryu’s targeting decal being only half-synced on connected network clients. Fixed Blaze death explosion SFX being too loud.

What’s Next?

As of this point, we are pretty happy with calling Sumo “content complete”. 9 characters, 5 game modes, spanning across 8 environments - that’s enough content for a launch delivery. From here on out, we will be focusing on polish, starting with a complete overhaul of the game’s UI in the next update.

Source

Steam News / 13 April 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.