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Steam News2 July 20251y ago

v1.0.8.1 - Stability Patch

Hey everyone, v1.0.8.1 is out now, this patch focuses on fixing a bunch of the crashing, bugs, and a QOL improvement for challenges.

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Repeated intro

Hey everyone, v1.0.8.1 is out now, this patch focuses on fixing a bunch of the crashing, bugs, and a QOL improvement for challenges. You may notice that it's a large download, that's because I had to upgrade the project to a later Unreal Engine version, let me know if you experience any weird new issues due to this upgrade. Apologies for this patch taking so long, the upgrade took a bit and I also wanted to get it tested on the beta branch (thank you to everyone who tested it and let me know of issues!), that being said, crashes should be 95% fixed, please let me know if you experience any new ones (and where/when).

What changed

7 fixes1 addition6 changes1 removal
  • Performance
  • Fixes
  • Gameplay
  • Balance
fixedHey everyone, v1.0.8.1 is out now, this patch focuses on fixing a bunch of the crashing, bugs, and a QOL improvement for challenges. You may notice that it's a large download, that's because I had to upgrade the project to a later Unreal Engine version, let me know if you experience any weird new issues due to this upgrade. Apologies for this patch taking so long, the upgrade took a bit and I also wanted to get it tested on the beta branch (thank you to everyone who tested it and let me know of issues!), that being said, crashes should be 95% fixed, please let me know if you experience any new ones (and where/when).
changedCRASHFIX: Niagara glass breaking causes a crash
fixedFIXED: Slight twitch with aim assist when shooting at enemies
fixedFIXED: Letting go of bodyshield sometimes allows enemy to immediately attack
fixedFIXED: enemies spawning on the ceiling/above on Trains level
fixedFIXED: First door not resetting in Caribbean: Alpha
  • CRASHFIX: Niagara glass breaking causes a crash

  • FIXED: Slight twitch with aim assist when shooting at enemies

  • FIXED: Letting go of bodyshield sometimes allows enemy to immediately attack

  • FIXED: enemies spawning on the ceiling/above on Trains level

  • FIXED: First door not resetting in Caribbean: Alpha

  • FIXED: RPG doesn’t count towards accuracy when hitting the helicopter in Toronno bossfight

  • FIXED: Dive assist (going through windows/doors) not working

  • Improved Mixed Input for Third person (only issue is buttons icons will keep switching around)

  • Glass should count as a weak surface for challenges

  • InvisibleWall collision profile interferes with aim

  • Eviction: random enemy on ground floor of parking lot in a corner

  • 2 more enemies in Manor of Riches will throw grenades

  • Explosive barrel radius increased from 350.0f to 500.0f (player radius is still 350.0f)

  • Firing a shot from an execution should no longer count as a ‘Shot Fired’

  • Camera will dip slightly down while diving now

  • Track progress of challenges in Pause menu

If you used the -dx12 launch option to attempt to fix crashes for the last patch, I recommend removing that to run this new patch on DX11, which should run better.

Thank you again for all of your patience, I do hope the crashes subside and everyone can enjoy the game, I'll be focusing on more bugfixing and improving AI for the next few patches.

KNOWN ISSUE (working on it right now)

  • Breaking glass still causing crashes on Miami: Ocean Drive, working on a temporary fix for v1.0.8.2

Source

Steam News / 2 July 2025

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