Full notes
Full Suit for Hire update
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Repeated intro
Hey everyone,
What changed
- Performance
- Fixes
- UI and audio
- Gameplay
A mini patch this time fixing a few things and also more attempts at improving overall game stability, for those experiencing crashes in the game, there's some tips that you can try out at the bottom as well:
FIXED: Dying on repeat with **Speed** modifier due to blowing up on respawn (timer should start once you start moving)
FIXED: Using FOV slider while in-game causes cursor to go in the center
FIXED: Initial perspective popup doesn’t save
FIXED: Some Russian localization text
FIXED: Some Japanese localization text
FIXED: RPGs don’t drop in Toronno bossfight with the “No Weapon Drops” modifier
FIXED: Collision box in City level messing with shots
FIXED: Some trees in City level not fading out when camera is near
FIXED: Sniper enemy in Toronno can shoot through trees
FIXED: Baseball bat attacks by the player sometimes don’t hit enemies
Perfect dodge now gives 0.3 seconds of iframes (should stop players from dying to Elite attacks, etc.)
More attempts at improving project stability
For those experiencing crashes, youngman201446 on the Steam Discussion forum found a fix that helped himself and a few other users, it can be worth attempting on your end as well, big thanks for discovering this and I hope it helps other users as well:
Right-click the game in your Library and hit Properties, under Launch Options, add -force -d3d12, boot up the game and see if it improves things for you. This will essentially switch the game from using Directx11 to Directx12 so keep in mind this mostly works on newer-ish graphics cards, make sure your GPU can support DX12.
Next patch will have Challenge Tracking when you hit the pause button, I would've gotten it in for this patch but I believe I need to do more work/testing on it to make sure it's 99% working.
Other than that, thanks again for all of your patience, support, feedback and bug reports from the past week, it's been incredible.
Source
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