In this update10
Full notes
Full Suck It Up! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Compatibility
- UI and audio
- Performance
Suck It Up! changes
Update V1.1 has arrived, bringing two brand new enemies, more areas of Cloud Town to explore, three new achievements, and plenty of small improvements and fixes! So grab your vacuum and let's dive right in!
Cloud Town has Expanded! ☁️
Explore two brand new areas as Cloud Town continues to grow! Make your way through the city's alleyways and free the town's clocktower from all the pests and goop lurking within!
The Digger 🪱
These worm-like creatures hide underground, surfacing without warning to ambush unsuspecting prey. They are often encountered alone, but if you don't watch your step, they can quickly become a deadly threat!
The Walker 👣
Walkers carefully stalk their prey before charging straight at them, giving their victims little time to react. Stay alert, or you might become their next snack!
Patch Notes
Changes 🔁
Gameplay
Added two new sections to the city, including two new trophies to discover.
Added two new enemies: the Digger and the Walker.
Added three new achievements.
Updated the spawn locations of many enemies.
Rebalanced Crawlers to make them less likely to attack from a distance.
Added an ending cutscene.
General
Added controller support to the main menu.
Music now continues playing while the game is paused.
Added additional polish to the tutorials.
Added hit sounds to various props throughout the level.
Added sound effects for goop branches when tumors are vacuumed up and when branches are destroyed.
Added a continue playing option in the end screen.
Added new menu navigation sounds.
Added a music volume slider to the settings menu.
Added Discord Rich Presence.
Added a Special Thanks section to the game credits.
Made some background performance improvements. The game should run a little better now, and we're still looking for ways to improve performance even further!
Visual Polish
Updated the health pickup model to make it stand out more.
Polished the animations of the Flyer enemy.
Added a visual effect when collecting trophies.
Bug Fixes 🐛
Fixed an issue where Crawlers could get stuck on health pickups.
Fixed an issue where Crawlers would attack nothing.
Improved Crawler navigation.
Fixed an issue where toggling Arachnaphobia Mode would not affect Crawlers that had already spawned.
The crane now only plays sounds while moving.
Fixed an issue where walking into the tutorial barrels would deactivate the tutorial prompt.
Fixed an issue where music could sometimes stop playing after dying.
Fixed an issue where some goop branches would reappear after respawning at a checkpoint.
Fixed an issue where players could get stuck in the first goop wall if they skip to the checkpoint.
Fixed an issue where blur was applied to the main menu.
Fixed an issue where the feedback reporter window would not wrap text correctly.
Fixed an issue where goop puddles would seem to pop in whenever a goop branch would get destroyed.
Fixed an issue where the death screen would not scale properly on certain aspect ratios.
Feedback & Bug Reporting 🐛
If you run into any bugs or issues while playing Suck It Up!, feel free to report them through the in-game feedback tool, here in the Steam Discussions, or join our official Discord server through this link⤵️
— Team Tower of Basil
Source
Changelog.gg summarizes and formats this update. How we read updates.
