In this update3
Full notes
Full Suck It Up! update
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What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Server
Suck It Up! changes
Thank you for the successful launch of Suck It Up! This hotfix addresses several softlocks and out of bound glitches, a bit of visual polish, and some small bug fixes!
Changes 🔁
Improved sucking and jumping animations.
Added a screen shake to highlight when a tumor gets sucked up.
Updated the terrain textures to make them less repetitive.
Improved the looks of a few sections in the city.
Added more interactables around the city.
Updated the application icon.
Bug Fixes 🐛
Updated the environment and collisions in various parts of the level to prevent softlocks and out of bounds glitches.
Changed one of the goop barriers to prevent players from sequence breaking.
Fixed the collision of a building that caused players to bump into an invisible wall where they shouldn't be.
Fixed the collision of the market signs where players could not walk under them.
Fixed an issue where trophies would reappear after the player respawns.
Fixed an issue where the buttons in the main menu would occasionally teleport instead of smoothly move across the screen.
Fixed an issue where players had to occasionally click on a button twice to open a menu.
Feedback & Bug Reporting 🐛
If you run into any bugs or issues while playing Suck It Up!, feel free to report them through the in-game feedback tool, here in the Steam Discussions, or join our official Discord Server through this link⤵️
Best of luck on your mission to save Cloud Town!
Source
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