In this update6
Full notes
Full Suck It Up! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Server
Suck It Up! changes
This hotfix addresses a few issues introduced in yesterday's patch and adds sensitivity settings along with some minor visual polish.
Changes 🔁
Gameplay
Updated the shooting tutorial.
Objects are no longer sucked up while vacuuming goop.
Settings
Added sensitivity sliders in the settings menu.
Added a "Quit to Main Menu" button in the pause menu.
Restructured the video settings screen.
Visual Polish
Added new effects to the Flyer projectile.
Added a new effect to stunned enemies.
Added a new visual effect to trophies to make them easier to spot.
Added particles in the environment around goop puddles.
Improved backwards and side walking animations.
Bug Fixes 🐛
Restored the health bar on goop branches that mysteriously went missing in the previous patch.
Fixed an issue where Arachnaphobia Mode would default back to "Disabled" when exiting the settings menu.
Fixed an issue where the audio master volume would reset after going to the main menu.
Fixed an issue where players could get out of bounds by using the decorative rail system.
Feedback & Bug Reporting 🐛
If you run into any bugs or issues while playing Suck It Up!, feel free to report them through the in-game feedback tool, here in the Steam Discussions, or join our official Discord server through this link⤵️
— Team Tower of Basil
Source
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