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Steam News25 March 20263mo ago

v0.2.4

v0.2.4: Expanded tutorial and adjusted explanations for clarity (need feedback) Added pop-ups to major panels on first open with WIP drafts of explanation blurbs Continued work on contracts.

Full notes

Full Substrate: Emergence update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions5 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
changedExpanded tutorial and adjusted explanations for clarity (need feedback)
addedAdded pop-ups to major panels on first open with WIP drafts of explanation blurbs
fixedContinued work on contracts. Fixed some contracts being impossible due to the culture lacking prerequisite cells, tweaked progression and available objectives. Contracts now automatically detect if an objective is completed on acceptance. (Contracts still highly WIP, contain placeholders)
changedContinued work on cell portrait rendering (WIP, slightly less broken)
addedAdded live valuation counters to strain cards
fixedFixed duplicate starter strains appearing in registry

Substrate: Emergence changes

changedExpanded tutorial and adjusted explanations for clarity (need feedback)
addedAdded pop-ups to major panels on first open with WIP drafts of explanation blurbs
fixedContinued work on contracts. Fixed some contracts being impossible due to the culture lacking prerequisite cells, tweaked progression and available objectives. Contracts now automatically detect if an objective is completed on acceptance. (Contracts still highly WIP, contain placeholders)
changedContinued work on cell portrait rendering (WIP, slightly less broken)
addedAdded live valuation counters to strain cards

v0.2.4:

  • Expanded tutorial and adjusted explanations for clarity (need feedback)

  • Added pop-ups to major panels on first open with WIP drafts of explanation blurbs

  • Continued work on contracts. Fixed some contracts being impossible due to the culture lacking prerequisite cells, tweaked progression and available objectives. Contracts now automatically detect if an objective is completed on acceptance. (Contracts still highly WIP, contain placeholders)

  • Continued work on cell portrait rendering (WIP, slightly less broken)

  • Added live valuation counters to strain cards

  • Fixed duplicate starter strains appearing in registry

  • Made drag-to-move more forgiving

  • Cell collision improvements. Should reduce snapping behavior.

  • Added single-save-per-culture enforcement to lab mode

  • Tutorial objectives should no longer reset on save/load while in-progress

  • Fixed Biomarket panel flashing whenever an order was opened or filled

  • Buffer size now automatically adjusts to system VRAM on first launch

  • Performance improvements

  • UI tweaks

Source

Steam News / 25 March 2026

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