Full notes
Full Substrate: Emergence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
Substrate: Emergence changes
v0.2.5:
Reworked contract system to offer more depth and variety (Still very WIP, needs feedback and testing)
Adjusted weighting and masking for automatic strain grouping
Increased digestive enzyme damage
Fixed contract timer bug where time-based objectives would be impossible due to their timer being too short
Fixed major performance bug where hidden panels were being redrawn every frame
Fixed cells losing size, strain identity, and division progress on save/load
Fixed various Theoretical Lab bugs caused by stricter Lab Mode rules
Fixed bug where explosive enzymes would set dense substrate to 30% regardless of initial value
Implemented suspected fix for desynchronization between interaction areas and visual position of cells and organelles at high cell counts (monitoring result)
Gated "kill all cells" hotkey behind warning
Visual tweaks
Source
Changelog.gg summarizes and formats this update. How we read updates.
