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Steam News19 June 202615d ago

v0.4.0b

v0.4.0b: pH tolerance and temperature tolerance gene mutations changed from multiplicative to additive to try to improve the bias of cultures towards acidification Replication cost now scales with population density so

Full notes

Full Substrate: Emergence update

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What changed

2 fixes1 addition3 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
changedpH tolerance and temperature tolerance gene mutations changed from multiplicative to additive to try to improve the bias of cultures towards acidification
addedAdded the ability to remove crystals. Right-click while holding the crystal tool deletes any crystals near the cursor. NOTE: The dense substrate and remaining environmental effects persist. It is just the emitter that gets removed
fixedFixed contracts that require culturing cells in specific environment presets
fixedFixed sugar specialists never appearing
changedIncreased visibility of diet specialization
changedThe Objectives HUD now favors showing completed objectives that are ready to be claimed Something that you may notice if you play a lot is that cultures almost always acidify. The intended design is that there is a dynamic mixture of pH that emerges in each culture, so I am trying to address this. However, it is a multi-layer issue, so these first fixes don't fully resolve it but they are an improvement regardless.

Substrate: Emergence changes

changedpH tolerance and temperature tolerance gene mutations changed from multiplicative to additive to try to improve the bias of cultures towards acidification
addedAdded the ability to remove crystals. Right-click while holding the crystal tool deletes any crystals near the cursor. NOTE: The dense substrate and remaining environmental effects persist. It is just the emitter that gets removed
fixedFixed contracts that require culturing cells in specific environment presets
fixedFixed sugar specialists never appearing
changedIncreased visibility of diet specialization

v0.4.0b:

  • pH tolerance and temperature tolerance gene mutations changed from multiplicative to additive to try to improve the bias of cultures towards acidification

  • Replication cost now scales with population density so overcrowding should be less of an issue

  • Added the ability to remove crystals. Right-click while holding the crystal tool deletes any crystals near the cursor. NOTE: The dense substrate and remaining environmental effects persist. It is just the emitter that gets removed

  • Fixed contracts that require culturing cells in specific environment presets

  • Fixed sugar specialists never appearing

  • Increased visibility of diet specialization

  • The Objectives HUD now favors showing completed objectives that are ready to be claimed Something that you may notice if you play a lot is that cultures almost always acidify. The intended design is that there is a dynamic mixture of pH that emerges in each culture, so I am trying to address this. However, it is a multi-layer issue, so these first fixes don't fully resolve it but they are an improvement regardless.

Source

Steam News / 19 June 2026

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