Full notes
Full Subspace Discovery update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
- Balance
Subspace Discovery changes
[tune] Improved asteroid generator to reduce visual artefacts (glitches). @Henry
[tune] Currency now displays in millions when above 1 million, and rounds properly.
[tune] Marketplace now blocks overselling beyond the current cap of 100 million credits.
[tune] Marketplace better handles simultaneous buying and selling.
[tune] Missing OpenAL (sound driver) is now detected, showing a warning instead of crashing at startup. @originel
[tune] Prepped universal client-side prediction, now active for tractor beam and attack target. Players in higher-latency regions should see improved responsiveness. If this works well, it'll roll out to more systems.
[tune] Attack targets are now highlighted again, and the previous target indicator is back. @Henry
[tune] More UI text adjusted to clearly show seasonal changes. @Henry
[tune] Added a cooldown to skill use to prevent accidentally opening the ship access menu. @Henry
[tune] Attack commands now stop the ship only if the attack caused the movement. Switching targets no longer overrides manual ship movement.
[fix] Hull and module slots wouldn't show a second page, cutting off the last item. @Vesperion
[fix] Using multiple skills at once could cancel each other out or return wrong results. @Yuhiu
Source
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