Full notes
Full Subspace Discovery update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Store
- Fixes
- Server
- UI and audio
Subspace Discovery changes
v0.16.2 - 2025-06-24 - hotfix from v0.16.1 (see below)
- [tune] Compendium updateclarified that a new season won’t wipe any of your progress
[fix] Removed the duplicated Flagship (changes go live with the next season rollout)
[fix] Custom ship loadouts no longer get overwritten when you’ve been in the Spacecraft
[fix] Custom ships are no longer lost or duplicated. @Henry, @Erok
[fix] Server login and purchase glitches have been squashed.
[fix] Database parsing bug that hid costs (like Datacores) has been resolved.
[fix] Purchases now work with all supported currencies. @veggie
[fix] Silo now displays the correct slot count to prevent any storage weirdness. @--\\_-- and @starbuilder2050
v0.16.1 - 2025-06-23
Ship Hangar (Captain Feature)
Your shipyard has been expanded to support multiple hangars
Switch between ship slots to edit or launch different vessels with ease
For example: keep a dedicated exploration ship and a mining rig ready to go
Makes it easier to jump back into your Spacecraft
More enhancements are planned for future updates
Marketplace
New in-game currency introduced: Credits
Buy and sell resources and materials at the Marketplace, located inside the Flagship
Play your preferred gamestyle—trade, craft, or fight—with more freedom and flexibility
This is also the foundation for the upcoming Crafting Class, planned in the future
More marketplace features are upcoming
New Server Technology
Added dynamic server scaling to handle large numbers of concurrent players
Stress-tested with 20,000 simulated players connecting from global servers
This lays the groundwork for setting up regional proxies to improve ping and connectivity across the globe
Gameplay & UI Tuning
[tune] Asteroids are now less likely to drop Nanomesh and Fragments (they were placeholders until the Marketplace was ready). Asteroids still provide raw resources, and enemies now drop materials.
[tune] Self-use skills are no longer greyed out. @Tobsucht
[tune] Clicking on empty, locked skill slots now opens the Store. @Tobsucht
[tune] Empty hull slots in the Shipyard no longer display a white square
[tune] Fixed bug with Subspace names showing odd characters. @Steel, @Cycnnk
[tune] Loot is now easier to click and collect. @Henry
[tune] Shield Absorber no longer requires a blueprint (which didn’t exist), and class restrictions have been removed. @Henry
[tune] Added pre-movement visualization—makes movement feel smoother, especially with high ping. @Henry
[tune] Fixed visual glitch in cloud rendering. @Henry
[tune] The Flagship's Subspace now correctly displays its name. @--__--
[tune] When upgrading from Pioneer to Captain, the Store now shows the original Captain price. @Vesperion
[tune] POI markers are no longer stuck in the center of the screen when group tech is pinned. @Henry
Source
Changelog.gg summarizes and formats this update. How we read updates.
