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Steam News24 June 20251y ago

v0.16.2 - 2025-06-24 - hotfix

v0.16.2 - 2025-06-24 - hotfix from v0.16.1 (see below) [tune] Compendium update: clarified that a new season won’t wipe any of your progress [fix] Removed the duplicated Flagship (changes go live with the next season ro

Full notes

Full Subspace Discovery update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions6 changes7 removals
  • Gameplay
  • Events
  • Store
  • Fixes
  • Server
  • UI and audio
fixedv0.16.2 - 2025-06-24 - hotfix from v0.16.1 (see below)
added[tune] Compendium update: clarified that a new season won’t wipe any of your progress
removed[fix] Removed the duplicated Flagship (changes go live with the next season rollout)
removed[fix] Custom ship loadouts no longer get overwritten when you’ve been in the Spacecraft
removed[fix] Custom ships are no longer lost or duplicated. @Henry, @Erok
changed[fix] Server login and purchase glitches have been squashed.

Subspace Discovery changes

fixedv0.16.2 - 2025-06-24 - hotfix from v0.16.1 (see below)
added[tune] Compendium update: clarified that a new season won’t wipe any of your progress
removed[fix] Removed the duplicated Flagship (changes go live with the next season rollout)
removed[fix] Custom ship loadouts no longer get overwritten when you’ve been in the Spacecraft
removed[fix] Custom ships are no longer lost or duplicated. @Henry, @Erok

v0.16.2 - 2025-06-24 - hotfix from v0.16.1 (see below)

  • [tune] Compendium updateclarified that a new season won’t wipe any of your progress
  • [fix] Removed the duplicated Flagship (changes go live with the next season rollout)

  • [fix] Custom ship loadouts no longer get overwritten when you’ve been in the Spacecraft

  • [fix] Custom ships are no longer lost or duplicated. @Henry, @Erok

  • [fix] Server login and purchase glitches have been squashed.

  • [fix] Database parsing bug that hid costs (like Datacores) has been resolved.

  • [fix] Purchases now work with all supported currencies. @veggie

  • [fix] Silo now displays the correct slot count to prevent any storage weirdness. @--\\_-- and @starbuilder2050

v0.16.1 - 2025-06-23

Ship Hangar (Captain Feature)

  • Your shipyard has been expanded to support multiple hangars

  • Switch between ship slots to edit or launch different vessels with ease

  • For example: keep a dedicated exploration ship and a mining rig ready to go

  • Makes it easier to jump back into your Spacecraft

  • More enhancements are planned for future updates

Marketplace

  • New in-game currency introduced: Credits

  • Buy and sell resources and materials at the Marketplace, located inside the Flagship

  • Play your preferred gamestyle—trade, craft, or fight—with more freedom and flexibility

  • This is also the foundation for the upcoming Crafting Class, planned in the future

  • More marketplace features are upcoming

New Server Technology

  • Added dynamic server scaling to handle large numbers of concurrent players

  • Stress-tested with 20,000 simulated players connecting from global servers

  • This lays the groundwork for setting up regional proxies to improve ping and connectivity across the globe

Gameplay & UI Tuning

  • [tune] Asteroids are now less likely to drop Nanomesh and Fragments (they were placeholders until the Marketplace was ready). Asteroids still provide raw resources, and enemies now drop materials.

  • [tune] Self-use skills are no longer greyed out. @Tobsucht

  • [tune] Clicking on empty, locked skill slots now opens the Store. @Tobsucht

  • [tune] Empty hull slots in the Shipyard no longer display a white square

  • [tune] Fixed bug with Subspace names showing odd characters. @Steel, @Cycnnk

  • [tune] Loot is now easier to click and collect. @Henry

  • [tune] Shield Absorber no longer requires a blueprint (which didn’t exist), and class restrictions have been removed. @Henry

  • [tune] Added pre-movement visualization—makes movement feel smoother, especially with high ping. @Henry

  • [tune] Fixed visual glitch in cloud rendering. @Henry

  • [tune] The Flagship's Subspace now correctly displays its name. @--__--

  • [tune] When upgrading from Pioneer to Captain, the Store now shows the original Captain price. @Vesperion

  • [tune] POI markers are no longer stuck in the center of the screen when group tech is pinned. @Henry

Source

Steam News / 24 June 2025

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