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Steam News23 June 20251y ago

v0.16.1 - 2025-06-23

Ship Hangar (Captain Feature) Your shipyard has been expanded to support multiple hangars Switch between ship slots to edit or launch different vessels with ease For example: keep a dedicated exploration ship and a mini

Full notes

Full Subspace Discovery update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions5 changes4 removals
  • Gameplay
  • Server
  • UI and audio
  • Store
  • Fixes
  • Performance
addedNew in-game currency introduced: Credits
addedNew Server Technology
addedAdded dynamic server scaling to handle large numbers of concurrent players
changedStress-tested with 20,000 simulated players connecting from global servers
changedGameplay & UI Tuning
changed[tune] Asteroids are now less likely to drop Nanomesh and Fragments (they were placeholders until the Marketplace was ready). Asteroids still provide raw resources, and enemies now drop materials.

Subspace Discovery changes

addedNew in-game currency introduced: Credits
addedNew Server Technology
addedAdded dynamic server scaling to handle large numbers of concurrent players
changedStress-tested with 20,000 simulated players connecting from global servers
changedGameplay & UI Tuning

Ship Hangar (Captain Feature)

  • Your shipyard has been expanded to support multiple hangars

  • Switch between ship slots to edit or launch different vessels with ease

  • For example: keep a dedicated exploration ship and a mining rig ready to go

  • Makes it easier to jump back into your Spacecraft

  • More enhancements are planned for future updates

Marketplace

  • New in-game currency introduced: Credits

  • Buy and sell resources and materials at the Marketplace, located inside the Flagship

  • Play your preferred gamestyle—trade, craft, or fight—with more freedom and flexibility

  • This is also the foundation for the upcoming Crafting Class, planned in the future

  • More marketplace features are upcoming

New Server Technology

  • Added dynamic server scaling to handle large numbers of concurrent players

  • Stress-tested with 20,000 simulated players connecting from global servers

  • This lays the groundwork for setting up regional proxies to improve ping and connectivity across the globe

Gameplay & UI Tuning

  • [tune] Asteroids are now less likely to drop Nanomesh and Fragments (they were placeholders until the Marketplace was ready). Asteroids still provide raw resources, and enemies now drop materials.

  • [tune] Self-use skills are no longer greyed out. @Tobsucht

  • [tune] Clicking on empty, locked skill slots now opens the Store. @Tobsucht

  • [tune] Empty hull slots in the Shipyard no longer display a white square

  • [tune] Fixed bug with Subspace names showing odd characters. @Steel, @Cycnnk

  • [tune] Loot is now easier to click and collect. @Henry

  • [tune] Shield Absorber no longer requires a blueprint (which didn’t exist), and class restrictions have been removed. @Henry

  • [tune] Added pre-movement visualization—makes movement feel smoother, especially with high ping. @Henry

  • [tune] Fixed visual glitch in cloud rendering. @Henry

  • [tune] The Flagship's Subspace now correctly displays its name. @--__--

  • [tune] When upgrading from Pioneer to Captain, the Store now shows the original Captain price. @Vesperion

  • [tune] POI markers are no longer stuck in the center of the screen when group tech is pinned. @Henry

Source

Steam News / 23 June 2025

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