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Steam News2 July 20251y ago

v0.16.4 - 2025-07-02

v0.16.4 - 2025-07-02 • [tune] Camera brings player correctly into focus again • [fix] Tractor beam no longer crashes with client side prediction v0.16.

Full notes

Full Subspace Discovery update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes1 removal
  • Performance
  • Server
removedv0.16.4 - 2025-07-02 • [tune] Camera brings player correctly into focus again • [fix] Tractor beam no longer crashes with client side prediction
addedv0.16.3 - 2025-07-02 • [tune] Improved asteroid generator to reduce visual artefacts (glitches). @Henry • [tune] Currency now displays in millions when above 1 million, and rounds properly. • [tune] Marketplace now blocks overselling beyond the current cap of 100 million credits. • [tune] Marketplace better handles simultaneous buying and selling. • [tune] Missing OpenAL (sound driver) is now detected, showing a warning instead of crashing at startup. @originel • [tune] Prepped universal client-side prediction, now active for tractor beam and attack target. Players in higher-latency regions should see improved responsiveness. If this works well, it'll roll out to more systems. • [tune] Attack targets are now highlighted again, and the previous target indicator is back. @Henry • [tune] More UI text adjusted to clearly show seasonal changes. @Henry • [tune] Added a cooldown to skill use to prevent accidentally opening the ship access menu. @Henry • [tune] Attack commands now stop the ship only if the attack caused the movement. Switching targets no longer overrides manual ship movement. • [fix] Hull and module slots wouldn't show a second page, cutting off the last item. @Vesperion • [fix] Using multiple skills at once could cancel each other out or return wrong results. @Yuhiu

Subspace Discovery changes

removedv0.16.4 - 2025-07-02 • [tune] Camera brings player correctly into focus again • [fix] Tractor beam no longer crashes with client side prediction
addedv0.16.3 - 2025-07-02 • [tune] Improved asteroid generator to reduce visual artefacts (glitches). @Henry • [tune] Currency now displays in millions when above 1 million, and rounds properly. • [tune] Marketplace now blocks overselling beyond the current cap of 100 million credits. • [tune] Marketplace better handles simultaneous buying and selling. • [tune] Missing OpenAL (sound driver) is now detected, showing a warning instead of crashing at startup. @originel • [tune] Prepped universal client-side prediction, now active for tractor beam and attack target. Players in higher-latency regions should see improved responsiveness. If this works well, it'll roll out to more systems. • [tune] Attack targets are now highlighted again, and the previous target indicator is back. @Henry • [tune] More UI text adjusted to clearly show seasonal changes. @Henry • [tune] Added a cooldown to skill use to prevent accidentally opening the ship access menu. @Henry • [tune] Attack commands now stop the ship only if the attack caused the movement. Switching targets no longer overrides manual ship movement. • [fix] Hull and module slots wouldn't show a second page, cutting off the last item. @Vesperion • [fix] Using multiple skills at once could cancel each other out or return wrong results. @Yuhiu

v0.16.4 - 2025-07-02 • [tune] Camera brings player correctly into focus again • [fix] Tractor beam no longer crashes with client side prediction

v0.16.3 - 2025-07-02 • [tune] Improved asteroid generator to reduce visual artefacts (glitches). @Henry • [tune] Currency now displays in millions when above 1 million, and rounds properly. • [tune] Marketplace now blocks overselling beyond the current cap of 100 million credits. • [tune] Marketplace better handles simultaneous buying and selling. • [tune] Missing OpenAL (sound driver) is now detected, showing a warning instead of crashing at startup. @originel • [tune] Prepped universal client-side prediction, now active for tractor beam and attack target. Players in higher-latency regions should see improved responsiveness. If this works well, it'll roll out to more systems. • [tune] Attack targets are now highlighted again, and the previous target indicator is back. @Henry • [tune] More UI text adjusted to clearly show seasonal changes. @Henry • [tune] Added a cooldown to skill use to prevent accidentally opening the ship access menu. @Henry • [tune] Attack commands now stop the ship only if the attack caused the movement. Switching targets no longer overrides manual ship movement. • [fix] Hull and module slots wouldn't show a second page, cutting off the last item. @Vesperion • [fix] Using multiple skills at once could cancel each other out or return wrong results. @Yuhiu

Source

Steam News / 2 July 2025

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