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Steam News29 May 20261mo ago

Sublight Demo 0.17.5

Sublight Demo Patch Notes – Sublight Demo 0.17.5 Features Ship changes. The Sabre railgun now has tiers 2 & 3. and can be upgraded mid run. (This is the first of the inbuilt weapon upgrades.

Full notes

Full Sublight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
changedShip changes. The Sabre railgun now has tiers 2 & 3. and can be upgraded mid run. (This is the first of the inbuilt weapon upgrades. this will continue in future patches)
changedWeapon changes Fighters have had some minor damage changes Frigates have been given additional tuning and some extra turrets to give them more versatility as a weapons platform.
addedBalance changes Added a new loot drop to upgrade weapons. Slowed down player scaling. Some buffs we're overtuned in the last patch Added new tools to easily tweak these values. Expect hot-fixes in the next day or two based on feedback. Once again buffed enemy scaling, added a few new enemies into the basic pool Charge Drones now explode on death.
changedStill tracking one or two rare crash situations.
fixedHard difficulty was not applying scaling as intended. Hard scaling math was done in the wrong order, so by minutes 20+ there was practically no difference between hard and normal. This has been fixed.

Sublight Demo Patch Notes – Sublight Demo 0.17.5

Features

  • Ship changes.

    • The Sabre railgun now has tiers 2 & 3. and can be upgraded mid run.

      (This is the first of the inbuilt weapon upgrades. this will continue in future patches)

  • Weapon changes

    • Fighters have had some minor damage changes

    • Frigates have been given additional tuning and some extra turrets to give them more versatility as a weapons platform.

  • Balance changes

    • Added a new loot drop to upgrade weapons.

    • Slowed down player scaling.

      • Some buffs we're overtuned in the last patch

      • Added new tools to easily tweak these values. Expect hot-fixes in the next day or two based on feedback.

    • Once again buffed enemy scaling, added a few new enemies into the basic pool

    • Charge Drones now explode on death.

Fixes

  • Still tracking one or two rare crash situations.

  • Hard difficulty was not applying scaling as intended.

    • Hard scaling math was done in the wrong order, so by minutes 20+ there was practically no difference between hard and normal. This has been fixed.

Source

Steam News / 29 May 2026

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